OctaneRender® for 3ds max® v2.15

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bcravin
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Love all the extra passes, Thanks Karba. Is there any way to get them all embedded inside the EXR rather than rendering all the passes as separate files?

UPDATE: I just did a render with the new available render passes and they all rendered black frames :(
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Karba
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nildoe wrote:Thx for the release Karba!

Question regarding the double sided materials, does this mean that now double-sided materials from vray for example are converted properly or do we still have to do conversion manually?

Nildo
I will update material converter at some point. I haven't touched for ages.
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Karba
OctaneRender Team
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coilbook wrote:Thank you

But still no net GPU indicator since it disappeared in 2.13
I will check
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Karba
OctaneRender Team
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bcravin wrote:Love all the extra passes, Thanks Karba. Is there any way to get them all embedded inside the EXR rather than rendering all the passes as separate files?

UPDATE: I just did a render with the new available render passes and they all rendered black frames :(
Sorry for that, I will fix it as soon as possible.
3dgeeks
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Joined: Wed Jun 11, 2014 8:12 am

Regarding new Passes, most of the new passes are coming out as black when Im network rendering to backburner, but seem ok when i am porting to max frame buffer.??
I will update material converter at some point. I haven't touched for ages.
This would be good. It would be good to get the same level of conversion that Corona achieves for Vray scenes.
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RobSteady
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Karba wrote:I will update material converter at some point. I haven't touched for ages.
That would be very much appreciated.
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
HHbomb
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Karba wrote:
I will update material converter at some point. I haven't touched for ages.
It would be complicated to make a bidirectionnal converter ? vray to octane, and octane to vray ?
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
bcravin
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Hi Karba, I posted in the previous release thread but did not get any reply. The issues still appear in 2.15 so I will repost here:

I have seen many posts about the Matte Objects and how they are not Ideal. I am rendering a ship that I need to composite into a live action shot. I try to render the ship with a ground plane that has a Diffuse Material and the Matte button selected. Nothing else is in the scene to account for the shadowing that is hitting the ground plane. Am I doing something wrong? If so, can I get some guidance?

I'm also running into an issue when I set my Motion Blur Duration to .5 my "enable motion blur" radial button begins working in reverse. I turn on Motion Blur and it turns off, and when I turn off Motion Blur it turns on. Also, sometimes It just doesn't render motion blur even though the motion blur option is on. I end up having to reboot max to get it to render correctly.

I also have a question about motion blur duration. Is the value of 1 equal to 1/48 (at 24 fps) or 1/24?

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Berge
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Posts: 57
Joined: Wed Aug 28, 2013 1:34 pm

Cant turn off object shadow or reflection anymore. Anybody else have this?
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acc24ex
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bought the extra 2.15 licence for network rendering - manage to work it out, but I continuously have issues such as, rendering stops at 7-8 samples, the other computer log says "expected tonemap type2 but got tonemap type 0"


- also plugin keeps on telling me I have to activate the plugin when no deactivation took place, on both the deamon and 3dmax plugin - is this a recorded issue, or should I worry that someone hacked my account and tries to use my account??


- now, I would expect more flawless working plugin - what sort of stuff do we need to keep in mind when working in network rendering mode - it's a bit crappy when I leave rendering on and it stops after a few seconds, only to find that out an hour later..

- on the upside - managed to get this interior rendering in 5 mins with 8 gpu cores - I'm thinking this could be done in an hour in full HD with more optimisations, which is great, everything seems stable so far, running an old heavy interior scene

- also is there a network monitoring tool to identify if connection broke or something?
- right now I'm chechking for temps to see if everything is working
3.jpg
EDIT> netywork rendering seems to work OK with no glitches on a new simpler scene -
quick zbrush doodle, and heavy material SSS mix
3.jpg
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