OctaneRender™ for Blender 2.15 - 7.0 Win [OBSOLETE]
Where can i find the new "coherent mode" o.O ?
WIN7 64bit • 32GB DDR5 RAM • Intel i7 6x4GHz • GeForce GTX780 • Blender
Ok it was the drivers! 
Thanks a lot for your time!

Thanks a lot for your time!
Win 10 | i7 3770k | 32 GB ram | 1x Gtx Titan 6 GB | 2x Gtx Titan X 12 GB
- justavisitor
- Posts: 242
- Joined: Sat Oct 05, 2013 5:34 pm
Don't you mean 2.15?rz3x wrote:Picture 1.15 version much brighter.
Latest OctaneRender for Blender. Windows 10, i7 quad 3.7GHz, 16GB, 2xTitan.
@rz3x
That has nothing to do with Blender. The engine changes need to be adressed in the development release thread of the standalone version. Also, the speed differs depending on scene setup ... some scenes have reported to render faster, others slower if I remember right.
That has nothing to do with Blender. The engine changes need to be adressed in the development release thread of the standalone version. Also, the speed differs depending on scene setup ... some scenes have reported to render faster, others slower if I remember right.
Yes 2.15 increase the exposure by 40%.
JimStar is their an easy way to fix my exposure on my previously created scenes in blender?
And next release the daylight exposure is changing again.abstrax wrote:
Not really. With this release we increased the exposure by about 40%, to make the texture environment exactly match the rendering at the normalized environment. If you then switch to the daylight environment you will see that the rendering is overexposed, because the daylight is way too bright compared to the texture environment. This ratio is pretty much just arbitrary. With next version we plan to correct that, i.e. the daylight system will be darker with the same power setting as before.
JimStar is their an easy way to fix my exposure on my previously created scenes in blender?
You can use the Blender python scripting for that. Just change all the exposure values:eklein wrote:JimStar is their an easy way to fix my exposure on my previously created scenes in blender?
Code: Select all
newExposure = oldExposure / (oldFStop * oldFStop) * oldISO * 0.1 * 118 / 255;
- enricocerica
- Posts: 1012
- Joined: Wed Nov 25, 2009 7:32 pm
- Contact:
I confirm that autofocus doesn't work unless you select an object or you mention a distance which is obvious but but in my case when creating a new scene or loading a previous one, autofocus was set to active and the distance was equal to 0 so I got a uniform black or white image, I had to investigate to find that problem, so be careful if you have a similar behavior.
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be