Sure,can you tell us more about the ilumination and camera response you used?
The scene is lit by a HDRI and one area light.
The HDRI is one of an interior I thought would fit the scene.
I chose to put an extra area light in there to get more color contrast in the scene.
So I made it orange to simulate the color of a tungsten desk lamp.
I moved the HDRI so the main lighting comes from the right then I moved the orange light to the left.
Normally this gives a good looking lighting situation. I normally avoid to have a source of light from the same direction as the camera as it flattenes the image.
Hopefully this gives you a bit of an overview.
EDIT:
I just tweaked everything till it was looking good. I don´t know the intensities by heart

The HDRI had an gamma of 1 but I would have changed it if it would have benefited the picture.
I also didn´t use a camera curve on the render. It was rendered as linear EXR.
You have to understand that this although its made with a physically based renderer is not painting by numbers but a rather artistic process.
I know the rules (physics) and then I go by them and sometimes break them if it seems legit. What matters in the end is that the picture looks as you want it to look

Cheers,
Raphael