Thanks for the hint.kubicki3d wrote:Hi Alain,Alain wrote:Tested a simple Scene with a Carpet (Particlesystem distributes a Carpetpatch over a Plane).
It works when I set the Emission Number to 10.
But when I set it to only (!) 100, then the hole Operationssystem gets very slow, almost frozen and it seems not to render (I did restart the Computer after >5 minuntes of waiting).
Set your carpet patch mesh type to Scatter, as in the screenshot below. Hope this helps
Szymon
@JimStar
Why isn't this set automatically if an Object is used for a Particlesystem ?
The workflow at the moment makes no sence from my point of view.
Kind regards
Alain