
hey Karba take a look

proxy geometry is only for fast 3dsmax viewport. you just use light geometry for 3dsmax viewport and initial geoemtry for the render.FamilyGuy wrote:Stupid question but what does the proxy gives? What is the difference between proxy and instance? What are the benefits?
You told you have this render hang only with displacement? I am investigating it at the moment.WhaleHunter wrote:When the scene is loading into the octane render buffer, the buffer can go not responding.What do you mean big scene load time? when you just open a scene file or start render?
These scenes we cannot render interactively, or when the max scene is also open.
We have to send to backburner and render to a server.
Scene file opens in a reasonable time.
Still plenty of VRAM (6gb cards) and RAM (32gb on machine) remaining.
I have no idea how this format will evolve. It depends on users experience. I did the best from my understanding the problem, but I am not able to take into account everything.HHbomb wrote:One question Karba for proxies : how do this format will evolve and what about compatibilty across versions ?
Large Scene with displacements did have the issue, scene would not render any method with displacement. We removed displacements from every material in every file and the scene rendered through backburner servers (failure averted..). However, even with no displacement render of full scene will not start in the octane buffer. This is not the only scene. Mostly we are dealing with chunky scenes, but nothing over the triangle/poly limit or over 6gb VRAM.Karba wrote:You told you have this render hang only with displacement? I am investigating it at the moment.WhaleHunter wrote:When the scene is loading into the octane render buffer, the buffer can go not responding.What do you mean big scene load time? when you just open a scene file or start render?
These scenes we cannot render interactively, or when the max scene is also open.
We have to send to backburner and render to a server.
Scene file opens in a reasonable time.
Still plenty of VRAM (6gb cards) and RAM (32gb on machine) remaining.
WhaleHunter wrote: Large Scene with displacements did have the issue, scene would not render any method with displacement. We removed displacements from every material in every file and the scene rendered through backburner servers (failure averted..). However, even with no displacement render of full scene will not start in the octane buffer. This is not the only scene. Mostly we are dealing with chunky scenes, but nothing over the triangle/poly limit or over 6gb VRAM.
Thanks.