The particles or strands are only working with instance shapes.e880291 wrote:this is very cool
and I still have last two question(still the hair question)
even I use this way(use ICE make fur or hair)
how can I control the texture of all the skin(like...tiger or.Zebra),and the color map of root to tip?![]()
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thank you,Face
This instances can have one uv texture which you can use to color the root to tip as example.
If the instance havent a texture, the ICE color is used. You can also read in a texture from the emitted mesh and use this to drive the ICE color value. So you can emulate a zebra look.
The combination of both isn´t possible because only one texture per mesh can be used with Octane.
face