Object / Surface Masking for LW Plugin

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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Lewis
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geo_n wrote: Eegerly staying tuned :mrgreen:
I hope render time doesn't get affected too much. I do expect it though since dp renderbuffers and extrader also have some slight render time hit but not too much.
Can't be slower than rendering each pass as separate scene/files as is now so yeah let's see it :).
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MrFurious
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geo_n wrote:Looks like a typical object/surface id pass. Lightwave has it but without coverage its not so useful.
So c4d octane has it or did he use the native c4d renderer to get those passes and combine with octane output? Better to ask in the c4d octane forum if that is from octane or from c4d renderer.

In anycase I think octane will support this natively soon since they showed some passes they are working on and one of them is object/surface id. Then juanjo can then implement it for lwoctane.

Thanks Geo_n, why didn't I think of that. I messaged the poster of that video last night and this was his response..

"we can use a mixed method to use octane's info passes and c4d's multipasses. Object buffer is from c4d. It can fit only for some situations. But soon we will have complete system for new render passes."

Seems as if it's not really an octane native thing, and he's waiting just like the rest of us.
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geo_n
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It should be doable by having multiple rendertarget nodes but with a renderhit.
I think multiple rendertarget is doable in octane standalone. Can't remember.
Maybe Juanjo is thinking that route. He's cooking something.
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MrFurious
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I'm not too fussed about having all the passes/masks saved in a single EXR in fact with my workflow its easier for me to have them as separate images. I can setup a node tree which will save out a different passes based on the current animation frame all I do is hit F10 sit back and wait.
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BorisGoreta
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How do you setup such a node network for relaxing ?
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MrFurious
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Boris I'm curious what compositor you use and how a single EXR file fits into your workflow.. if it means less work I'm all for it!
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geo_n
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juanjgon wrote:
geo_n wrote:Really? C4d looks like it can render buffers/aov at once with octane and embedd them in multi-layer exr. This would be a big deal to have. Even better to have it work with dp renderbuffers or exrtrader.
Stay tuned ;)

-Juanjo
Any progress? :mrgreen:
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juanjgon
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All the Octane team is working on it ;)

-Juanjo
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