Texture projections

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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Lewis
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Yep, looks very good, now how do you transfer/export that to LW surface/pst :)?
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geo_n
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Its mixer node with two glossy node plugged in.
Not sure how the values from octane transfer to lw octane values. Trial and error. Juanjo seemed to follow lw convention not octane convention for values.
gordonrobb
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You can input a 'float' into the values to accurately match the standalone node. However, in my experience there is a Hugh difference in some of the nodes values in terms of the gamma. I'll take a look later though, as it like that a lot.
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juanjgon
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gordonrobb wrote:You can input a 'float' into the values to accurately match the standalone node. However, in my experience there is a Hugh difference in some of the nodes values in terms of the gamma. I'll take a look later though, as it like that a lot.
If you have all the LW color space functions disabled and if you use floating values to configure the node parameters you should get the same material than in Standalone ... the gamma problems are only in the LW color pickers.

-Juanjo
polytek
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Well the carpaint material uploaded before is a mettalic paint, you just have to play with the controls a bit, i uploaded the material with all color variations close to black.
I changed the material a bit, all controls are on the left side now, "FalloffControl" controls the transition off the main color to the falloff color at grazing angle, "falloffColor", "CarPaintMainColor" and "FlakeColor" control all respective colors, use the flakes procedural input to control the size off the flakes....i changed the mix node off flakes specular controle so that the flakes are more pronounced...
Attachments
CarPaintTest.zip
(4.76 MiB) Downloaded 220 times
Control.png
CarpaintExample.jpg
win 8.2 / 64 / systemmem 27Gb / gtx 750Ti & asus stricks Gtx 780 6Gb
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