OctaneRender™ Standalone 2.01 - updated

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abstrax
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Had a look at the image texture problem again and it's caused by image texture nodes that don't have an image (because it couldn't be loaded or because it wasn't provided). In the past the image texture was rendered as 70% grey, now it causes the kernel to fail.
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roeland
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The issue with image texture nodes that don't have an image has been fixed, we updated the builds in the original post.

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Roeland
Tugpsx
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Thanks for the update, including the displacement height entry fix. No more crashing when clicking in the adjustment fiel
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emihich
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Congrats, and Thank you for starting to adress performance and textures limit.
vipvip
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hi,
it was a problem on the lightwave plugin with the 'mix texture " node, not wotking with displacement, apparently coming from an octane-core bug. Any news about that ?
Thanks
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abstrax
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vipvip wrote:hi,
it was a problem on the lightwave plugin with the 'mix texture " node, not wotking with displacement, apparently coming from an octane-core bug. Any news about that ?
Thanks
It's not a bug, but a limitation. Currently you can use only image texture nodes.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
vipvip
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ok
thanks for the info, of course if the limitation could be removed, it should be fine :)
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enricocerica
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abstrax wrote:
enricocerica wrote:No more texture limit !? Well this is one very good news.
I made a quick test with a scene I'm working on and I meet some issues with at least one opacity texture not working, all the others seem to work fine, strange. I tried to reload it without success, when I use the previous version it works fine. Can't give more details about this problem.
We found an issue where "in-memory" image textures will cause the render kernel to fail. Could that be the issue here? If not, if you could provide us with an example scene we can have a closer look.
Also, no change regarding the problem I met with the previous version : http://render.otoy.com/forum/viewtopic. ... 60#p191253
Not much we can say here. BSODs are usually caused by driver issues. Which driver did you install? Maybe try a clean install of a different one (don't forget to disable SLI afterwards). Also keep in mind that you should run the Standalone installer at least once to set up the TdrDelay correctly in the registry. Otherwise you may run into issues using displacement mapping.
Regarding the opacity problem, I tested with the last 2.01 version and the opacity problem is still there. I PMed you an orbx test file.

Regarding the BSODs, I'm using 377.88 Nivida drivers version (I tried with an older version and I have the same problem)
I installed the standalone with the installer
My Nvidia cards are not connected so I presume SLI is not activated, by the way I checked in the Nvidia settings and didn't find any parameter relating to SLI, probably because there is no connection.
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kavorka
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Great release. I was getting a lot of crashes with 2.0 when reloading geometry, nut I havent gotten any at all so far with this version.
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smicha
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Thank you for the update. One wish:
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