I purchased Octane 2.0 and played around with it.
In my tests the Speed loss wasn´t that bad.
Specially region render and displacement are great ... BUT:
I get this triangle artefacts on my mesh when using displacement in combination
with normal- or bump map.
Please, please fix that.
I always use displacemt for the more rough surface forms and normal maps
for the very fine close up detail.
3ds max plugin 2.0 displacement bug
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normal/bump map doesn't work with displacement. math is quite complex. I am not sure it will be fixed in near future.DIO wrote:I purchased Octane 2.0 and played around with it.
In my tests the Speed loss wasn´t that bad.
Specially region render and displacement are great ... BUT:
I get this triangle artefacts on my mesh when using displacement in combination
with normal- or bump map.
Please, please fix that.
I always use displacemt for the more rough surface forms and normal maps
for the very fine close up detail.
displacement can replace bump/normal map. it can be detailed enough.
GreatKarba wrote:fixed, wait for a new release.truerender wrote:If the resolutoin is 2048 and up we can see the grid of th object. See image.

This is what it looks like now.
Looking forward to new release

corei7-4930k 6 x 4,0 Ghz, 32GB RAM, 2x 980 Ti
Win7 64bit, 3dsmax 2014 / 2015
Win7 64bit, 3dsmax 2014 / 2015
No way to put a normal map AND displacement map ? Oh man...
What about VectorDisplacement ? Would it be possible ?
http://docs.pixologic.com/user-guide/3d ... ment-maps/
What about VectorDisplacement ? Would it be possible ?
http://docs.pixologic.com/user-guide/3d ... ment-maps/
AMD 9950x3D / RTX 4090 / RTX 3090 / 192 Go DDR5 / Win 11
http://www.remy-kerbiquet.com
http://www.remy-kerbiquet.com
Yes, displacement isn´t working in the mix material.suvakas wrote:For me it's not working with mix material at all.truerender wrote:Sometimes displesment work with mix material and sometimes not....
Suv
It works in the displacement slot directly in the mix material, but there is no effect when mixing materials
which have displacement on their own.
Also it doesn´t work putting a mix texture blending or masking with two displacement-maps into the displacement slot of a material.
No effect at all.
corei7-4930k 6 x 4,0 Ghz, 32GB RAM, 2x 980 Ti
Win7 64bit, 3dsmax 2014 / 2015
Win7 64bit, 3dsmax 2014 / 2015