3ds max plugin 2.0 displacement bug

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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DIO
Licensed Customer
Posts: 104
Joined: Thu Jul 18, 2013 8:40 am

I purchased Octane 2.0 and played around with it.
In my tests the Speed loss wasn´t that bad.
Specially region render and displacement are great ... BUT:

I get this triangle artefacts on my mesh when using displacement in combination
with normal- or bump map.
Please, please fix that.
I always use displacemt for the more rough surface forms and normal maps
for the very fine close up detail.
corei7-4930k 6 x 4,0 Ghz, 32GB RAM, 2x 980 Ti

Win7 64bit, 3dsmax 2014 / 2015
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

DIO wrote:I purchased Octane 2.0 and played around with it.
In my tests the Speed loss wasn´t that bad.
Specially region render and displacement are great ... BUT:

I get this triangle artefacts on my mesh when using displacement in combination
with normal- or bump map.
Please, please fix that.
I always use displacemt for the more rough surface forms and normal maps
for the very fine close up detail.
normal/bump map doesn't work with displacement. math is quite complex. I am not sure it will be fixed in near future.
displacement can replace bump/normal map. it can be detailed enough.
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Karba
OctaneRender Team
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Joined: Sat Jun 11, 2011 9:05 am

truerender wrote:If the resolutoin is 2048 and up we can see the grid of th object. See image.
fixed, wait for a new release.
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Karba
OctaneRender Team
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Joined: Sat Jun 11, 2011 9:05 am

visionmaster2 wrote:this what i got with displacement and mix/sss with and without bump
Image
Did you try to play with ray epsilon? I am not sure what is going on there.
DIO
Licensed Customer
Posts: 104
Joined: Thu Jul 18, 2013 8:40 am

Karba wrote:
truerender wrote:If the resolutoin is 2048 and up we can see the grid of th object. See image.
fixed, wait for a new release.
Great :)
This is what it looks like now.
Looking forward to new release :)
Attachments
Displace and Normal
Displace and Normal
Normal only
Normal only
Displace only
Displace only
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Win7 64bit, 3dsmax 2014 / 2015
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remKa
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Location: Paris
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No way to put a normal map AND displacement map ? Oh man...

What about VectorDisplacement ? Would it be possible ?

http://docs.pixologic.com/user-guide/3d ... ment-maps/
AMD 9950x3D / RTX 4090 / RTX 3090 / 192 Go DDR5 / Win 11
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DIO
Licensed Customer
Posts: 104
Joined: Thu Jul 18, 2013 8:40 am

suvakas wrote:
truerender wrote:Sometimes displesment work with mix material and sometimes not....
For me it's not working with mix material at all.

Suv
Yes, displacement isn´t working in the mix material.
It works in the displacement slot directly in the mix material, but there is no effect when mixing materials
which have displacement on their own.

Also it doesn´t work putting a mix texture blending or masking with two displacement-maps into the displacement slot of a material.
No effect at all.
corei7-4930k 6 x 4,0 Ghz, 32GB RAM, 2x 980 Ti

Win7 64bit, 3dsmax 2014 / 2015
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