OctaneRender® for Maya® 1.55 - 3.2 Win [OBSOLETE]

Autodesk Maya (Plugin developed by JimStar)

Moderator: JimStar

prodviz
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Joined: Sun Jul 14, 2013 6:00 pm

Awesome, cheers, Jim.
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cyrillweiss
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JimStar wrote:
cyrillweiss wrote:Thanks Jimstar for your great effort, most of my scenes work with the new plugin right away.
But I guess there is a bug, when using hdri and disable shadow visibility. In following example the bigger sphere shouldn't generate any shadows, but does with my hdri.
It is how Octane engine works...
So in other words, with hdri the Octane engine makes shadows (unpredictably?) although the object has been set to "shadow visibility=off"?
Have you seen my comment in the picture "WHY SHADOW?" pointing to the shadow on the vertical plane?
HW01:WIN10x64/X79/i7-3930K/64gb/GPU:1xTitan X, GTX 1080ti, SW:Maya2018/2019, Cinema 4D R20

HW02:WIN10x64/Z370/i7-8700K/64gb/GPU:1xTitan X, GTX 1080ti SW:Maya2018/2019, Cinema 4D R20

etc. ...
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dionysiusmarquis
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cyrillweiss wrote:
JimStar wrote:
cyrillweiss wrote:Thanks Jimstar for your great effort, most of my scenes work with the new plugin right away.
But I guess there is a bug, when using hdri and disable shadow visibility. In following example the bigger sphere shouldn't generate any shadows, but does with my hdri.
It is how Octane engine works...
So in other words, with hdri the Octane engine makes shadows (unpredictably?) although the object has been set to "shadow visibility=off"?
Have you seen my comment in the picture "WHY SHADOW?" pointing to the shadow on the vertical plane?
It looks more like ambient occlusion than an actual shadow. Does it look different with another kernel?
Vyoor
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Swatches now refresh during IPR session.
Thank you very much Jim! :)

Cheers!
i7, 4x GTX 780, Maya.
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JimStar
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cyrillweiss
You can just export this scene from Maya as .orbx and see the same engine behaviour when this scene is opened in 1.55 standalone... So, there are no Maya's plugin issues in this case...
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