OctaneRender® for Maya® 1.55 - 3.2 Win [OBSOLETE]
Moderator: JimStar
- cyrillweiss
- Posts: 91
- Joined: Wed Jun 02, 2010 2:52 pm
So in other words, with hdri the Octane engine makes shadows (unpredictably?) although the object has been set to "shadow visibility=off"?JimStar wrote:It is how Octane engine works...cyrillweiss wrote:Thanks Jimstar for your great effort, most of my scenes work with the new plugin right away.
But I guess there is a bug, when using hdri and disable shadow visibility. In following example the bigger sphere shouldn't generate any shadows, but does with my hdri.
Have you seen my comment in the picture "WHY SHADOW?" pointing to the shadow on the vertical plane?
HW01:WIN10x64/X79/i7-3930K/64gb/GPU:1xTitan X, GTX 1080ti, SW:Maya2018/2019, Cinema 4D R20
HW02:WIN10x64/Z370/i7-8700K/64gb/GPU:1xTitan X, GTX 1080ti SW:Maya2018/2019, Cinema 4D R20
etc. ...
HW02:WIN10x64/Z370/i7-8700K/64gb/GPU:1xTitan X, GTX 1080ti SW:Maya2018/2019, Cinema 4D R20
etc. ...
- dionysiusmarquis
- Posts: 159
- Joined: Mon Nov 04, 2013 9:29 pm
It looks more like ambient occlusion than an actual shadow. Does it look different with another kernel?cyrillweiss wrote:So in other words, with hdri the Octane engine makes shadows (unpredictably?) although the object has been set to "shadow visibility=off"?JimStar wrote:It is how Octane engine works...cyrillweiss wrote:Thanks Jimstar for your great effort, most of my scenes work with the new plugin right away.
But I guess there is a bug, when using hdri and disable shadow visibility. In following example the bigger sphere shouldn't generate any shadows, but does with my hdri.
Have you seen my comment in the picture "WHY SHADOW?" pointing to the shadow on the vertical plane?