Thanks Karba
Using render settings for mesh/turbo smooth modifiers : does not update when octane viewport is already open.
OctaneRender® for 3ds max® v1.50a
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Could you please provide me with simple xref scene? I am not very experienced in xref workflow.kevinshane wrote:Xref object still don't work in real time viewport window,so i guess it's still a bug!
when you convert the high poly object to xref object,and then turn on proxy object to pick a low poly object(say the low poly object is a box),and then open the real time window(octane's),the rendering still shows that low poly box! (to render the high polys,you have to switch off the proxy option,but those high polys really slow down the viewport rotation) Altho when u hit the render button(shift+Q to rendering in max frame window),they are correct!!(exactly the same bug as 1.2's plugin)
which means xref still can't work in octane real time viewport![]()
could u please fix that?
[email protected]
thank you
No problem, good to know.Karba wrote:Yes, it is tricky. That is the best what I can do.bicket wrote:Thanks Karba
Using render settings for mesh/turbo smooth modifiers : does not update when octane viewport is already open.
- kevinshane
- Posts: 190
- Joined: Sat Apr 10, 2010 5:49 pm
- Location: China
- Contact:
Never Mind~~~ I found a *F*I*N*A*L* solution for distrubuting super large scale with high poly trees!! Check it out!!Karba wrote:Could you please provide me with simple xref scene? I am not very experienced in xref workflow.kevinshane wrote:Xref object still don't work in real time viewport window,so i guess it's still a bug!
when you convert the high poly object to xref object,and then turn on proxy object to pick a low poly object(say the low poly object is a box),and then open the real time window(octane's),the rendering still shows that low poly box! (to render the high polys,you have to switch off the proxy option,but those high polys really slow down the viewport rotation) Altho when u hit the render button(shift+Q to rendering in max frame window),they are correct!!(exactly the same bug as 1.2's plugin)
which means xref still can't work in octane real time viewport![]()
could u please fix that?
[email protected]
thank you
I am using Corona Render proxy object(turns out corona support octane render)
1.First u need to download corona render(google that and it's a free render engine)
2.create a corona proxy object and save the .cmesh file to your hard drive
3.open octane real time viewport window, you will see the magic
4.btw octane also support "point cloud" and "wire box" display option(those option are directly coming from corona proxy)
Finally we can cheat by using .cmesh file to some kind of octane's own proxy mesh file!!
here are some snapshots I use corona "wire bounding box" display option,but also octane can read "point cloud" and "box"
Shane
Could you please give a xref scene where you are experiencing the troubles?kevinshane wrote:Never Mind~~~ I found a *F*I*N*A*L* solution for distrubuting super large scale with high poly trees!! Check it out!!Karba wrote:Could you please provide me with simple xref scene? I am not very experienced in xref workflow.kevinshane wrote:Xref object still don't work in real time viewport window,so i guess it's still a bug!
when you convert the high poly object to xref object,and then turn on proxy object to pick a low poly object(say the low poly object is a box),and then open the real time window(octane's),the rendering still shows that low poly box! (to render the high polys,you have to switch off the proxy option,but those high polys really slow down the viewport rotation) Altho when u hit the render button(shift+Q to rendering in max frame window),they are correct!!(exactly the same bug as 1.2's plugin)
which means xref still can't work in octane real time viewport![]()
could u please fix that?
[email protected]
thank you
I am using Corona Render proxy object(turns out corona support octane render)
1.First u need to download corona render(google that and it's a free render engine)
2.create a corona proxy object and save the .cmesh file to your hard drive
3.open octane real time viewport window, you will see the magic
4.btw octane also support "point cloud" and "wire box" display option(those option are directly coming from corona proxy)
Finally we can cheat by using .cmesh file to some kind of octane's own proxy mesh file!!
here are some snapshots I use corona "wire bounding box" display option,but also octane can read "point cloud" and "box"
Shane
[email protected]
thank you
- kevinshane
- Posts: 190
- Joined: Sat Apr 10, 2010 5:49 pm
- Location: China
- Contact:
Already sent! Please check!Could you please give a xref scene where you are experiencing the troubles?
[email protected]
thank you