OctaneRender® for 3ds max® v1.50a

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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bicket
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Thanks Karba

Using render settings for mesh/turbo smooth modifiers : does not update when octane viewport is already open.
PortFolio
4 x TITAN - Win 7 64 - Octane Rocks
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Karba
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bicket wrote:Thanks Karba

Using render settings for mesh/turbo smooth modifiers : does not update when octane viewport is already open.
Yes, it is tricky. That is the best what I can do.
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Karba
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kevinshane wrote:Xref object still don't work in real time viewport window,so i guess it's still a bug!
when you convert the high poly object to xref object,and then turn on proxy object to pick a low poly object(say the low poly object is a box),and then open the real time window(octane's),the rendering still shows that low poly box! (to render the high polys,you have to switch off the proxy option,but those high polys really slow down the viewport rotation) Altho when u hit the render button(shift+Q to rendering in max frame window),they are correct!!(exactly the same bug as 1.2's plugin)

which means xref still can't work in octane real time viewport :!: :!: could u please fix that?
Could you please provide me with simple xref scene? I am not very experienced in xref workflow.
[email protected]
thank you
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bicket
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Karba wrote:
bicket wrote:Thanks Karba

Using render settings for mesh/turbo smooth modifiers : does not update when octane viewport is already open.
Yes, it is tricky. That is the best what I can do.
No problem, good to know.
PortFolio
4 x TITAN - Win 7 64 - Octane Rocks
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suvakas
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Motion blur seems to work Ok now.
But back to my initial question - how do you control the strength of motion blur?

Suv
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Karba
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suvakas wrote:Motion blur seems to work Ok now.
But back to my initial question - how do you control the strength of motion blur?

Suv
for now it is a frame duration.
kevinshane
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Posts: 190
Joined: Sat Apr 10, 2010 5:49 pm
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Karba wrote:
kevinshane wrote:Xref object still don't work in real time viewport window,so i guess it's still a bug!
when you convert the high poly object to xref object,and then turn on proxy object to pick a low poly object(say the low poly object is a box),and then open the real time window(octane's),the rendering still shows that low poly box! (to render the high polys,you have to switch off the proxy option,but those high polys really slow down the viewport rotation) Altho when u hit the render button(shift+Q to rendering in max frame window),they are correct!!(exactly the same bug as 1.2's plugin)

which means xref still can't work in octane real time viewport :!: :!: could u please fix that?
Could you please provide me with simple xref scene? I am not very experienced in xref workflow.
[email protected]
thank you
Never Mind~~~ I found a *F*I*N*A*L* solution for distrubuting super large scale with high poly trees!! Check it out!!
I am using Corona Render proxy object(turns out corona support octane render)

1.First u need to download corona render(google that and it's a free render engine)
2.create a corona proxy object and save the .cmesh file to your hard drive
3.open octane real time viewport window, you will see the magic
4.btw octane also support "point cloud" and "wire box" display option(those option are directly coming from corona proxy)

Finally we can cheat by using .cmesh file to some kind of octane's own proxy mesh file!!

here are some snapshots
002.jpg
001.jpg
I use corona "wire bounding box" display option,but also octane can read "point cloud" and "box"


Shane
MSI GT70 laptop i7-3610QM+32G+GTX680M 4G

Octane Arch/Interior Viz Tutorials
http://www.kshane.com
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suvakas
Licensed Customer
Posts: 503
Joined: Sun Jun 12, 2011 10:26 am

Karba wrote: for now it is a frame duration.
Hard coded motion blur? You're kidding right? :) Any reason for it?
When can we expect the proper implementation? It is a 1.5 feature.

This is how we change the motion blur in standalone:
Attachments
shutter_parameter.jpg
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

kevinshane wrote:
Karba wrote:
kevinshane wrote:Xref object still don't work in real time viewport window,so i guess it's still a bug!
when you convert the high poly object to xref object,and then turn on proxy object to pick a low poly object(say the low poly object is a box),and then open the real time window(octane's),the rendering still shows that low poly box! (to render the high polys,you have to switch off the proxy option,but those high polys really slow down the viewport rotation) Altho when u hit the render button(shift+Q to rendering in max frame window),they are correct!!(exactly the same bug as 1.2's plugin)

which means xref still can't work in octane real time viewport :!: :!: could u please fix that?
Could you please provide me with simple xref scene? I am not very experienced in xref workflow.
[email protected]
thank you
Never Mind~~~ I found a *F*I*N*A*L* solution for distrubuting super large scale with high poly trees!! Check it out!!
I am using Corona Render proxy object(turns out corona support octane render)

1.First u need to download corona render(google that and it's a free render engine)
2.create a corona proxy object and save the .cmesh file to your hard drive
3.open octane real time viewport window, you will see the magic
4.btw octane also support "point cloud" and "wire box" display option(those option are directly coming from corona proxy)

Finally we can cheat by using .cmesh file to some kind of octane's own proxy mesh file!!

here are some snapshots
002.jpg
001.jpg
I use corona "wire bounding box" display option,but also octane can read "point cloud" and "box"


Shane
Could you please give a xref scene where you are experiencing the troubles?
[email protected]

thank you
kevinshane
Licensed Customer
Posts: 190
Joined: Sat Apr 10, 2010 5:49 pm
Location: China
Contact:

Could you please give a xref scene where you are experiencing the troubles?
[email protected]

thank you
Already sent! Please check!
MSI GT70 laptop i7-3610QM+32G+GTX680M 4G

Octane Arch/Interior Viz Tutorials
http://www.kshane.com
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