Ok, I have got it. Will fix it tomorrow. Sorry for that. That is the first buggy installer.bicket wrote:Karba wrote:Did you close 3dsmax before installation?bicket wrote:Thanks KArba
1st issue : DLL Octane3dsmax.dlr failed to initialize
Error Code 193- %1 is not a valid Win32 application
=> 3Dsmax 2012 64 / win 7 64
return to 1.31
Yes i did. Detection of 3dsmax version and installation path is ok.
I think the extraction is not pointing the good archive.
OctaneRender® for 3ds max® v1.50
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- matttrebor
- Posts: 38
- Joined: Fri May 03, 2013 10:07 am
Octane renders the image like there is no OctaneLight in the scene.Karba wrote:What do you mean?matttrebor wrote:Thank you for this release.
OctaneLights seems to be broken.
Daylight and IES Light both work fine.
What is your scene size?matttrebor wrote:Octane renders the image like there is no OctaneLight in the scene.Karba wrote:What do you mean?matttrebor wrote:Thank you for this release.
OctaneLights seems to be broken.
Daylight and IES Light both work fine.
Thx for this release Karba...
sorry but im tring to use the gradient texture, but i cant see this any effect in the rendering...whats the workflow?
i thought it would be the same workflow as normal gradient.
sorry but im tring to use the gradient texture, but i cant see this any effect in the rendering...whats the workflow?
i thought it would be the same workflow as normal gradient.
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!
MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
- matttrebor
- Posts: 38
- Joined: Fri May 03, 2013 10:07 am
What is your scene size?[/quote]
My scene is pretty basic. Just a 200x200(mm) with a teapot and a OctaneLight (plane, sphere or disk).
The light doesn't produce any light and is totaly invisible.
If I change the light's power, the activeshade doesn't refresh, like there is no OctaneLight in the scene.
My scene is pretty basic. Just a 200x200(mm) with a teapot and a OctaneLight (plane, sphere or disk).
The light doesn't produce any light and is totaly invisible.
If I change the light's power, the activeshade doesn't refresh, like there is no OctaneLight in the scene.
Did you set input texture? It works by the same way as standalone onenildoe wrote:Thx for this release Karba...
sorry but im tring to use the gradient texture, but i cant see this any effect in the rendering...whats the workflow?
i thought it would be the same workflow as normal gradient.
Im sorry..but i still cant get it show on the render...
i tried to put an RGB image as input node and playing with colors of the gradient to see if anything changes and nothing....it gets either darker or lighter but in the whole object, or if i put a color in the flags it basically tints the whole object with that color..
maybe i dont understand how gradient should work in octane..please help me.
Nildo
i tried to put an RGB image as input node and playing with colors of the gradient to see if anything changes and nothing....it gets either darker or lighter but in the whole object, or if i put a color in the flags it basically tints the whole object with that color..
maybe i dont understand how gradient should work in octane..please help me.
Nildo
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!
MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
Did you try to set the image texture directly to diffuse, does the object uv coordinates?nildoe wrote:Im sorry..but i still cant get it show on the render...
i tried to put an RGB image as input node and playing with colors of the gradient to see if anything changes and nothing....it gets either darker or lighter but in the whole object, or if i put a color in the flags it basically tints the whole object with that color..
maybe i dont understand how gradient should work in octane..please help me.
Nildo
Please share your scene.suvakas wrote:Nice release. Thanks!
A quick question - How do you control the strength of camera motion blur? (there is no such parameter in Octane as shutter speed or anything like that).
Suv
[edit]
Camera motion from left to right produces this kind of blurring. Doesn't seem correct.