OctaneRender® for 3ds max® v1.50

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

bicket wrote:
Karba wrote:
bicket wrote:Thanks KArba

1st issue : DLL Octane3dsmax.dlr failed to initialize
Error Code 193- %1 is not a valid Win32 application

=> 3Dsmax 2012 64 / win 7 64

return to 1.31 :(
Did you close 3dsmax before installation?

Yes i did. Detection of 3dsmax version and installation path is ok.
I think the extraction is not pointing the good archive.
Ok, I have got it. Will fix it tomorrow. Sorry for that. That is the first buggy installer.
matttrebor
Licensed Customer
Posts: 38
Joined: Fri May 03, 2013 10:07 am

Karba wrote:
matttrebor wrote:Thank you for this release.

OctaneLights seems to be broken.
What do you mean?
Octane renders the image like there is no OctaneLight in the scene.
Daylight and IES Light both work fine.
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

matttrebor wrote:
Karba wrote:
matttrebor wrote:Thank you for this release.

OctaneLights seems to be broken.
What do you mean?
Octane renders the image like there is no OctaneLight in the scene.
Daylight and IES Light both work fine.
What is your scene size?
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nildoe
Licensed Customer
Posts: 464
Joined: Wed Sep 14, 2011 9:03 am
Location: Maputo-Mozambique
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Thx for this release Karba...

sorry but im tring to use the gradient texture, but i cant see this any effect in the rendering...whats the workflow?

i thought it would be the same workflow as normal gradient.
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!

MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
matttrebor
Licensed Customer
Posts: 38
Joined: Fri May 03, 2013 10:07 am

What is your scene size?[/quote]


My scene is pretty basic. Just a 200x200(mm) with a teapot and a OctaneLight (plane, sphere or disk).
The light doesn't produce any light and is totaly invisible.
If I change the light's power, the activeshade doesn't refresh, like there is no OctaneLight in the scene.
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

nildoe wrote:Thx for this release Karba...

sorry but im tring to use the gradient texture, but i cant see this any effect in the rendering...whats the workflow?

i thought it would be the same workflow as normal gradient.
Did you set input texture? It works by the same way as standalone one
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nildoe
Licensed Customer
Posts: 464
Joined: Wed Sep 14, 2011 9:03 am
Location: Maputo-Mozambique
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Im sorry..but i still cant get it show on the render...

i tried to put an RGB image as input node and playing with colors of the gradient to see if anything changes and nothing....it gets either darker or lighter but in the whole object, or if i put a color in the flags it basically tints the whole object with that color..

maybe i dont understand how gradient should work in octane..please help me.

Nildo
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!

MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

nildoe wrote:Im sorry..but i still cant get it show on the render...

i tried to put an RGB image as input node and playing with colors of the gradient to see if anything changes and nothing....it gets either darker or lighter but in the whole object, or if i put a color in the flags it basically tints the whole object with that color..

maybe i dont understand how gradient should work in octane..please help me.

Nildo
Did you try to set the image texture directly to diffuse, does the object uv coordinates?
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suvakas
Licensed Customer
Posts: 503
Joined: Sun Jun 12, 2011 10:26 am

Nice release. Thanks!
A quick question - How do you control the strength of camera motion blur? (there is no such parameter in Octane as shutter speed or anything like that).

Suv

[edit]
Camera motion from left to right produces this kind of blurring. Doesn't seem correct.
Attachments
camblur.jpg
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

suvakas wrote:Nice release. Thanks!
A quick question - How do you control the strength of camera motion blur? (there is no such parameter in Octane as shutter speed or anything like that).

Suv

[edit]
Camera motion from left to right produces this kind of blurring. Doesn't seem correct.
Please share your scene.
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