volumetric light
Moderator: face_off
Forum rules
Please keep character renders sensibly modest, please do not post sexually explicit scenes of characters.
Please keep character renders sensibly modest, please do not post sexually explicit scenes of characters.
one more question on this, teh tutorial showed him putting the camra into a bubble. Anyone know what that is all about and if we should or can we do this in poser / plugin?
thanks
thanks
-------------------------------------------------------------------------------
Win 7 64bit, Titan 6 Gig and GTX770 4Gig, Intel 3.75GHZ, 24Gig RAM, Poser 2014 patched
Win 7 64bit, Titan 6 Gig and GTX770 4Gig, Intel 3.75GHZ, 24Gig RAM, Poser 2014 patched
What I did was, going into Blender and adding a uv-sphere, scaled it down a bit and flipped directions of the normals. So that they're "pointing to the inside" of the sphere. Just like it was mentioned in the tut, I posted earlier. Even tho I had NO clue about things in Blender, this task was pretty easy to fulfil, hehe.bpzen wrote:one more question on this, teh tutorial showed him putting the camra into a bubble. Anyone know what that is all about and if we should or can we do this in poser / plugin?
thanks
Back in Poser I did set up my scene, set up the cameras position and finally imported the sphere. Re-scaled it a bit more and positioned it, so that the camera was indeed IN it. I had to adjust the transparency of the sphere in the Poser Mat.Room, so I could see through it, hehe.
A test, which I did later, showed, that you can also get the effect, by simply using a one-sided square (Poser primitive) and turn it around, so that your camera would look at the normals of the square. But in this case, as well, you may want to set the transparency of the square to a value, where you can see through it.
Thanks, Paul, for the compliment =)
My initial experiments showed no difference between having the normals face in or out. But would be good to hear others' testing this. Perhaps the normals direction dictates whether the camera means to be inside or outside the volume.
Paul
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
I just thought I'd leave this here...
First experiment with the previously mentioned method. Light source is Octane Daylight.
http://trrazor.deviantart.com/art/Art-Hall-438796409
First experiment with the previously mentioned method. Light source is Octane Daylight.
http://trrazor.deviantart.com/art/Art-Hall-438796409
W10 64 bit | i7 3770K | MSI Geforce RTX 2080 (8GB) + GTX Titan Black (6GB) | 32 GB DDR3 RAM
- ThetaGraphics
- Posts: 74
- Joined: Sun Feb 03, 2013 11:10 pm
- Contact:

OctaneRender - DAZ Plugin
Win 10 64-bit | Intel 17-5930K 3.5GHz| RTX 3090 and GTX 1080 | 64GB RAM
Very cool render!!
i7 6800K (6 core), 24 GB, GTX 1080 8gb, Titan X 12gb
dumb question, bu thow do you make teh camra visable to put the shpere around it and a follow up to that is why do we need to do that?
-------------------------------------------------------------------------------
Win 7 64bit, Titan 6 Gig and GTX770 4Gig, Intel 3.75GHZ, 24Gig RAM, Poser 2014 patched
Win 7 64bit, Titan 6 Gig and GTX770 4Gig, Intel 3.75GHZ, 24Gig RAM, Poser 2014 patched
@bpzen I never had to put ANY sphere around the camera...
Just make sure to NOT put the camera inside the fog volume since the effect won't become visible then.
Just make sure to NOT put the camera inside the fog volume since the effect won't become visible then.
W10 64 bit | i7 3770K | MSI Geforce RTX 2080 (8GB) + GTX Titan Black (6GB) | 32 GB DDR3 RAM
In the Hierarchy Editor window you can check "show cameras". By clicking the eye symbol, you can make the camera(s) visible or invisible again..bpzen wrote:dumb question, bu thow do you make teh camra visable to put the shpere around it and a follow up to that is why do we need to do that?