Beta 2.3 V5 Live DB problem

A forum where development builds are posted for testing by the community.
Forum rules
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
User avatar
PhilBo
OctaneRender Team
Posts: 553
Joined: Wed Oct 21, 2009 2:36 pm
Location: Warren, Michigan USA

That's too bad. I like the stones!
Win7 64| Two GTX 470s | Phenom II 920 | 8 GB
Win7 32| GTX 260 | Athlon X2 5000+ BE | 2 GB
User avatar
radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Can you save it to an OCM and zip it up and post it so i can have a look ?

Thnx,
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
User avatar
Elvissuperstar007
Licensed Customer
Posts: 2508
Joined: Thu May 20, 2010 8:20 am
Location: Ukraine/Russia
Contact:

Glossy
specular 0.064
roughness 0.0168964
normal pawer 1.0
Attachments
glossy.png
BrickRound0043_15_S.jpg
BrickRound0043_14_S.jpg
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
User avatar
matej
Licensed Customer
Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

Yeah, the name of the node in GE doesn't change when you change the node in NI.
But that's OK, because if you change the node name to a more meaningful one, you don't want that it change every time you tweak something. That was the previous behavior, and it was annoying.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
User avatar
Elvissuperstar007
Licensed Customer
Posts: 2508
Joined: Thu May 20, 2010 8:20 am
Location: Ukraine/Russia
Contact:

Hello everybody! I have added new content all the gold and copper samples

COLD all kinds
Attachments
7.png
6.png
5.png
4.png
3.png
2.png
1.png
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
User avatar
Elvissuperstar007
Licensed Customer
Posts: 2508
Joined: Thu May 20, 2010 8:20 am
Location: Ukraine/Russia
Contact:

COPPER
Attachments
607fd34f1260.png
8.png
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
NewFAW
Licensed Customer
Posts: 13
Joined: Mon May 31, 2010 6:53 pm

Hey dude you have really done good job :D
andrian
Licensed Customer
Posts: 641
Joined: Tue Mar 16, 2010 3:48 pm
Location: Bulgaria
Contact:

Hi. Thanks for making and sharing those, but you seems made this all wrong...
See metals (gold, copper, silver, zinc etc) are colored because the absorption and re-emission of light are dependent on wavelength. So to recreate this type of metals in Octane you must not use color, but gaussianspectrum, with proper wavelength and width according every metal measured data.... then you will have "right" metal materials..
Vista 64 , 2x Xeon 5440 - 24GB RAM, 1x GTX 260 & I7 3930 water cooled - 32GB RAM, 1 x GTX 480+ 1x8800 GTS 512
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
User avatar
Elvissuperstar007
Licensed Customer
Posts: 2508
Joined: Thu May 20, 2010 8:20 am
Location: Ukraine/Russia
Contact:

but it's better than nothing! )
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
User avatar
Elvissuperstar007
Licensed Customer
Posts: 2508
Joined: Thu May 20, 2010 8:20 am
Location: Ukraine/Russia
Contact:

already online! do not forget to change the scale
Attachments
6.png
786.png
643.png
55.png
54.png
9.png
8.png
7.png
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Post Reply

Return to “Development Build Releases”