
OctaneRender® for 3ds max® v1.31[Test]
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Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
- mykola1985
- Posts: 197
- Joined: Mon Sep 24, 2012 6:04 pm
this release seems to be incredibly stable! no bugs for now.. already tested 7 very complex scenes!!! 

i7 3770K, 12GB RAM, ASUS STRIX GTX 780 - 6GB OC Edition + ASUS GTX 780 Ti - 3GB, win 7 ultimate 64bit
Hi Karba, I think there is a bug in this version as in previous versions when it comes to the shadow catcher ~ when I apply a shadow catcher to a ground plane and apply a texture environment, the effect is not honored in reflective surfaces.
What shows up in the reflective surfaces is the default color or the texture of the ground plane, instead of reflecting the full environment with the shadow catcher showing the texture environment as the ground plane..
is there a work around or am I missing something?
What shows up in the reflective surfaces is the default color or the texture of the ground plane, instead of reflecting the full environment with the shadow catcher showing the texture environment as the ground plane..
is there a work around or am I missing something?
Solomon W. Jagwe
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
hello
can we open a 1.31 scene with 1.25 version ?
can we open a 1.31 scene with 1.25 version ?
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
- mykola1985
- Posts: 197
- Joined: Mon Sep 24, 2012 6:04 pm
yes.
i7 3770K, 12GB RAM, ASUS STRIX GTX 780 - 6GB OC Edition + ASUS GTX 780 Ti - 3GB, win 7 ultimate 64bit
Hi Karba, sorry for asking many times
when you plan to implement hair fur and region?
thats ok if still no plan yet, but let us know the Octane3dsmax road map
so I can prepare for my future project
when you plan to implement hair fur and region?
thats ok if still no plan yet, but let us know the Octane3dsmax road map

so I can prepare for my future project
http://www.antoni3D.com
Win 7 64 |GTX 680 4 Gb (Display) | 3 x GTX690 4Gb | Intel i5 |Corsair 16GB
Win 7 64 |GTX 680 4 Gb (Display) | 3 x GTX690 4Gb | Intel i5 |Corsair 16GB
Shadow catcher doesn't work with reflections, only with diffuse component.solomon wrote:Hi Karba, I think there is a bug in this version as in previous versions when it comes to the shadow catcher ~ when I apply a shadow catcher to a ground plane and apply a texture environment, the effect is not honored in reflective surfaces.
What shows up in the reflective surfaces is the default color or the texture of the ground plane, instead of reflecting the full environment with the shadow catcher showing the texture environment as the ground plane..
is there a work around or am I missing something?
That will probably be available in 2.x. Don't ask me when.tonycho wrote:Hi Karba, sorry for asking many times
when you plan to implement hair fur and region?
thats ok if still no plan yet, but let us know the Octane3dsmax road map![]()
so I can prepare for my future project
Hi in this versión I can not get to star to render the scene. very time consuming. in the versión 1.18 starts in seconds. Is a Bug or I do it something bad
Cosmos II, Asrock 79 extreme 11, Intel i7-3930K 4.40 GHz, 32gb Ram Quad 2.400 OC., 2 Drives Intel SSd 520 240gb Raid 0, 1 Gtx 580 3 gb + 3 Gtx 590 4Gb.
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
Hi Karba,
is possible to adjust the sphere preview render quality, add a checker background and choose the desired gpu for this task?
thanks.
is possible to adjust the sphere preview render quality, add a checker background and choose the desired gpu for this task?
thanks.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB