OctaneRender® for 3ds max® v1.31[Test]

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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mykola1985
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this release seems to be incredibly stable! no bugs for now.. already tested 7 very complex scenes!!! ;)
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solomon
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Hi Karba, I think there is a bug in this version as in previous versions when it comes to the shadow catcher ~ when I apply a shadow catcher to a ground plane and apply a texture environment, the effect is not honored in reflective surfaces.

What shows up in the reflective surfaces is the default color or the texture of the ground plane, instead of reflecting the full environment with the shadow catcher showing the texture environment as the ground plane..

is there a work around or am I missing something?
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HHbomb
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hello
can we open a 1.31 scene with 1.25 version ?
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mykola1985
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yes.
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tonycho
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Hi Karba, sorry for asking many times

when you plan to implement hair fur and region?
thats ok if still no plan yet, but let us know the Octane3dsmax road map :)
so I can prepare for my future project
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Karba
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solomon wrote:Hi Karba, I think there is a bug in this version as in previous versions when it comes to the shadow catcher ~ when I apply a shadow catcher to a ground plane and apply a texture environment, the effect is not honored in reflective surfaces.

What shows up in the reflective surfaces is the default color or the texture of the ground plane, instead of reflecting the full environment with the shadow catcher showing the texture environment as the ground plane..

is there a work around or am I missing something?
Shadow catcher doesn't work with reflections, only with diffuse component.
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Karba
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tonycho wrote:Hi Karba, sorry for asking many times

when you plan to implement hair fur and region?
thats ok if still no plan yet, but let us know the Octane3dsmax road map :)
so I can prepare for my future project
That will probably be available in 2.x. Don't ask me when.
snake12
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Hi in this versión I can not get to star to render the scene. very time consuming. in the versión 1.18 starts in seconds. Is a Bug or I do it something bad
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suvakas
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Karba wrote: Shadow catcher doesn't work with reflections, only with diffuse component.
And that's what makes it close to pointless.
We need it to be excluded from reflections.

Suv
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gabrielefx
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Hi Karba,

is possible to adjust the sphere preview render quality, add a checker background and choose the desired gpu for this task?

thanks.
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