Hi karba
I like the material projection in material now
it;s looks like uvw map
is it possible to show the material projection result in viewport not just the rendering?
just like when we did using uvw map?
Thanks
Antonius
OctaneRender® for 3ds max® v1.25[Test]
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Win 7 64 |GTX 680 4 Gb (Display) | 3 x GTX690 4Gb | Intel i5 |Corsair 16GB
Win 7 64 |GTX 680 4 Gb (Display) | 3 x GTX690 4Gb | Intel i5 |Corsair 16GB
Unfortunately it is impossible.tonycho wrote:Hi karba
I like the material projection in material now
it;s looks like uvw map
is it possible to show the material projection result in viewport not just the rendering?
just like when we did using uvw map?
Thanks
Antonius
It is octane specific feature. I can't implement it inside 3dsmax.
@Karba: I see. Thanks anyway for that features
@suvakas: yes it's work on me. (cast off shadows)
@suvakas: yes it's work on me. (cast off shadows)
http://www.antoni3D.com
Win 7 64 |GTX 680 4 Gb (Display) | 3 x GTX690 4Gb | Intel i5 |Corsair 16GB
Win 7 64 |GTX 680 4 Gb (Display) | 3 x GTX690 4Gb | Intel i5 |Corsair 16GB
http://render.otoy.com/forum/viewtopic.php?f=33&t=37863suvakas wrote:Turning off shadows makes no difference here. (using PT for rendering so it's not AO or smth like that)
Suv
I'm waiting a answer from Octane Team
For me it doesn't work with sun either. It works when I make a clean scene, but it stops working at some point.bicket wrote: http://render.otoy.com/forum/viewtopic.php?f=33&t=37863
I'm waiting a answer from Octane Team
I think it's a Max plugin bug.
Suv
Hmm. Maybe with hdri as sun its working
My scene use hdri
I not yet try with octane sun
My scene use hdri
I not yet try with octane sun
http://www.antoni3D.com
Win 7 64 |GTX 680 4 Gb (Display) | 3 x GTX690 4Gb | Intel i5 |Corsair 16GB
Win 7 64 |GTX 680 4 Gb (Display) | 3 x GTX690 4Gb | Intel i5 |Corsair 16GB
is it a specular mat ?suvakas wrote:For me it doesn't work with sun either. It works when I make a clean scene, but it stops working at some point.bicket wrote: http://render.otoy.com/forum/viewtopic.php?f=33&t=37863
I'm waiting a answer from Octane Team
I think it's a Max plugin bug.
Suv
I have strange behaviour with specular / cast shadow / fake shadow