If I could have one... I'd want three more. Ideally I would like a good 50% of IFW Nodes, particularly the "geometric" ones - panels, tiles and whatnot, all incredibly useful in archviz. Also, take a look at IFW's "region" nodes: couple one of those with a regional texture (panels, say) and you'll get the kind of semi-random variations that help immensely when dealing with complex, irregular patterns, something that is nearly impossible to achieve using image maps.
ADP.
Can we have more procedurals?
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- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
So is there were we should be asking this? In terms of getting info form the Octane developers?
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I agree. This is one of the things that would save me so much memory from having to load images instead. But seeing as octane seems to have some issues with mapping non-uv meshes I think this is a far hope at the moment.
But I'd love just a few of the IFW styled textures I use all the time like:
etched, FBm, pebbles, dirt, crackle, panels, crumpled, scratches, puffy clouds, Coriolis, bricks, pavement, planks
heck I'd even be happy with simple ones like a good turbulance or fractal, crust and crumple for a start.
But I'd love just a few of the IFW styled textures I use all the time like:
etched, FBm, pebbles, dirt, crackle, panels, crumpled, scratches, puffy clouds, Coriolis, bricks, pavement, planks
heck I'd even be happy with simple ones like a good turbulance or fractal, crust and crumple for a start.
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- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
Whilst I'd welcome some more advanced IFW ones, I'm only looking for what I would call 'standard' ones.
Like fractal noise, turbulence, crumple for example. I'm not sure what the difficulty would be since the have already created some. Surely it's just duplicating existing ones, but with different maths?
How do I get a response from the actual people involved in the development?
Like fractal noise, turbulence, crumple for example. I'm not sure what the difficulty would be since the have already created some. Surely it's just duplicating existing ones, but with different maths?
How do I get a response from the actual people involved in the development?
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- FrankPooleFloating
- Posts: 1669
- Joined: Thu Nov 29, 2012 3:48 pm
Not different maths at all, but just different coding. Any that exist in Javascript, C, C++, Python etc just need to be ported over to Lua, with the same math, but different syntax.
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- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
Do you mean to add these to Octane, or are you talking about the option of scripts that will create texture images to use?FrankPooleFloating wrote:Not different maths at all, but just different coding. Any that exist in Javascript, C, C++, Python etc just need to be ported over to Lua, with the same math, but different syntax.
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- stratified
- Posts: 945
- Joined: Wed Aug 15, 2012 6:32 am
- Location: Auckland, New Zealand
Procedurals created in Lua are always converted to image textures, the GPU doesn't speak lua. Real procedurals need to be implemented in Octane and evaluated on the GPU.
Cheers,
Thomas
Cheers,
Thomas
- UnCommonGrafx
- Posts: 199
- Joined: Wed Mar 13, 2013 9:14 pm
Have any of you IFW-wishers asked Richard to join the party?
I can again if you will.
I can again if you will.
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- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
So, will more be implemented in Octane?stratified wrote:Procedurals created in Lua are always converted to image textures, the GPU doesn't speak lua. Real procedurals need to be implemented in Octane and evaluated on the GPU.
Cheers,
Thomas
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
- stratified
- Posts: 945
- Joined: Wed Aug 15, 2012 6:32 am
- Location: Auckland, New Zealand
We'll put it on our list. We can't say when, every user want's their feature in Octane...
We recently had a vote about it:
http://render.otoy.com/forum/viewtopic. ... 5&start=70
cheers,
Thomas
We recently had a vote about it:
http://render.otoy.com/forum/viewtopic. ... 5&start=70
cheers,
Thomas