Can we have more procedurals?

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alexos
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If I could have one... I'd want three more. Ideally I would like a good 50% of IFW Nodes, particularly the "geometric" ones - panels, tiles and whatnot, all incredibly useful in archviz. Also, take a look at IFW's "region" nodes: couple one of those with a regional texture (panels, say) and you'll get the kind of semi-random variations that help immensely when dealing with complex, irregular patterns, something that is nearly impossible to achieve using image maps.

ADP.
gordonrobb
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So is there were we should be asking this? In terms of getting info form the Octane developers?
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Rob49152
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I agree. This is one of the things that would save me so much memory from having to load images instead. But seeing as octane seems to have some issues with mapping non-uv meshes I think this is a far hope at the moment.

But I'd love just a few of the IFW styled textures I use all the time like:
etched, FBm, pebbles, dirt, crackle, panels, crumpled, scratches, puffy clouds, Coriolis, bricks, pavement, planks

heck I'd even be happy with simple ones like a good turbulance or fractal, crust and crumple for a start.
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gordonrobb
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Whilst I'd welcome some more advanced IFW ones, I'm only looking for what I would call 'standard' ones.

Like fractal noise, turbulence, crumple for example. I'm not sure what the difficulty would be since the have already created some. Surely it's just duplicating existing ones, but with different maths?

How do I get a response from the actual people involved in the development?
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FrankPooleFloating
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Not different maths at all, but just different coding. Any that exist in Javascript, C, C++, Python etc just need to be ported over to Lua, with the same math, but different syntax.
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gordonrobb
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FrankPooleFloating wrote:Not different maths at all, but just different coding. Any that exist in Javascript, C, C++, Python etc just need to be ported over to Lua, with the same math, but different syntax.
Do you mean to add these to Octane, or are you talking about the option of scripts that will create texture images to use?
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stratified
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Procedurals created in Lua are always converted to image textures, the GPU doesn't speak lua. Real procedurals need to be implemented in Octane and evaluated on the GPU.

Cheers,
Thomas
UnCommonGrafx
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Have any of you IFW-wishers asked Richard to join the party?

I can again if you will.
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gordonrobb
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stratified wrote:Procedurals created in Lua are always converted to image textures, the GPU doesn't speak lua. Real procedurals need to be implemented in Octane and evaluated on the GPU.

Cheers,
Thomas
So, will more be implemented in Octane?
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stratified
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We'll put it on our list. We can't say when, every user want's their feature in Octane...

We recently had a vote about it:

http://render.otoy.com/forum/viewtopic. ... 5&start=70

cheers,
Thomas
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