yes, you're translating but geometry data is changing. There is two method. One is only tranforms updates, others is geometry updates.
Plugin trys to detect which update has occured. you should use a animated object with objecttag on same mesh number
Does Octane support Boole animation ?
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Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Got it working !
The culprit was "faster updates" used instead of "faster rendering".
But now I have a problem with Octane object tags, it seems that when I have 13 mesh numbers or more, C4D crashes on rendering.
Do you ever had experienced this ?
Edit :
I made a new document with 13 objects with tags and C4D crashed on rendering.
Edit 2 :
Seems that using same mesh number for different meshes is not a problem for Octane, I got everything working now !
The culprit was "faster updates" used instead of "faster rendering".
But now I have a problem with Octane object tags, it seems that when I have 13 mesh numbers or more, C4D crashes on rendering.
Do you ever had experienced this ?
Edit :
I made a new document with 13 objects with tags and C4D crashed on rendering.
Edit 2 :
Seems that using same mesh number for different meshes is not a problem for Octane, I got everything working now !
Last edited by Bolos on Mon Dec 30, 2013 2:57 am, edited 1 time in total.
Coucou!
Try with 1.00 rc2 or 1.07b. Or with faster rendering option. Most stabile is rc2.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw