Does Octane support Boole animation ?

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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aoktar
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yes, you're translating but geometry data is changing. There is two method. One is only tranforms updates, others is geometry updates.
Plugin trys to detect which update has occured. you should use a animated object with objecttag on same mesh number
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Octane For Cinema 4D developer / 3d generalist

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Bolos
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Got it working !

The culprit was "faster updates" used instead of "faster rendering".

But now I have a problem with Octane object tags, it seems that when I have 13 mesh numbers or more, C4D crashes on rendering.

Do you ever had experienced this ?

Edit :

I made a new document with 13 objects with tags and C4D crashed on rendering.

Edit 2 :

Seems that using same mesh number for different meshes is not a problem for Octane, I got everything working now !
Last edited by Bolos on Mon Dec 30, 2013 2:57 am, edited 1 time in total.
Coucou!
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aoktar
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Try with 1.00 rc2 or 1.07b. Or with faster rendering option. Most stabile is rc2.
Octane For Cinema 4D developer / 3d generalist

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Bolos
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I think I'll stick with what I got now, "If it ain't broke, don't fix it."

Finally rendering my first animated sequence with Octane !

Thank you again !
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Coucou!
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