treddie, why is this bg not a plane?.. why is there thickness? I have done bg ramps as a plane with one UV and never had anything but smooth-as-butter renders...
Also, it does not look like it is getting smoothed in deep channel.. is that normal?
Do you indeed have a UV in this bad-boy?
Odd blocks appearing
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- FrankPooleFloating
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Well, alas, the normals are perfectly fine. So it's something else.
Here it is with Daylight, and no custom lights:
Here it is with Daylight, and no custom lights:
That is because this studio was built eons ago for another renderer. As I recall, I was having issues with simple one-sided surfaces. So the polys are unnecessarily high now, but it should still work.treddie, why is this bg not a plane?.. why is there thickness? I have done bg ramps as a plane with one UV and never had anything but smooth-as-butter renders...
Only a standard flat projection from C4D, which is only holding a flat white bg (no texture, per say). In Octane, I am not applying any bitmap texture to it.Do you indeed have a UV in this bad-boy?
Win7 | Geforce TitanX w/ 12Gb | Geforce GTX-560 w/ 2Gb | 6-Core 3.5GHz | 32Gb | Cinema4D w RipTide Importer and OctaneExporter Plugs.
Ray Epsilon was it ! WOO-WHOO!That looks to me like scale along the way has become a bit messed up.
Does tweaking the ray epsilon help (smaller or larger?).
I had to kick it way up to .06. Also sped the render up a zillion-fold:
Win7 | Geforce TitanX w/ 12Gb | Geforce GTX-560 w/ 2Gb | 6-Core 3.5GHz | 32Gb | Cinema4D w RipTide Importer and OctaneExporter Plugs.
This probably means your scene is huge and it might pay to scale it down or change the obj import parameters to get it smaller.
(Although as you may have noticed before, if you do this too much and you have really small triangles you run into problems the other way as well - being so small they run into floating point precision errors).
But you should be able to find a scale that fits.
Thanks
Chris.
(Although as you may have noticed before, if you do this too much and you have really small triangles you run into problems the other way as well - being so small they run into floating point precision errors).
But you should be able to find a scale that fits.
Thanks
Chris.
You're right. The scale was massively messed up. I was working in meters, and I STILL had to scale the seamless up 1000% to get it to match the scale of the rest of the studio. I'm going to rebuild the thing to get it to jive with the real world. Probably explains a number of issues I have been having.
Thanks Chris and Frank!
Thanks Chris and Frank!
Win7 | Geforce TitanX w/ 12Gb | Geforce GTX-560 w/ 2Gb | 6-Core 3.5GHz | 32Gb | Cinema4D w RipTide Importer and OctaneExporter Plugs.