
Villa WIP
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This is necessary to avoid this forum being flooded by spam.
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Why thank you Bendy 'ol boy.Bendbox wrote:NICE materials!!!
More to come. =)
best,
O
WORKSTATION = Win7x64 / Intel Core i7-5930K [email protected] / 32GB ram / Liquid Cooled 4xTitanX /3dsMax 2014 / Octane Max Plug v2.16a / FARM = Intel i7-2600k 3.70GHz (x2 TitanZ) x 14
More Direct Light furniture tests.
Dirtmap white leather.
best,
O
Dirtmap white leather.
best,
O
WORKSTATION = Win7x64 / Intel Core i7-5930K [email protected] / 32GB ram / Liquid Cooled 4xTitanX /3dsMax 2014 / Octane Max Plug v2.16a / FARM = Intel i7-2600k 3.70GHz (x2 TitanZ) x 14
The mighty Kong barstools. Shown in 2 finishes.
best,
O
best,
O
- Attachments
WORKSTATION = Win7x64 / Intel Core i7-5930K [email protected] / 32GB ram / Liquid Cooled 4xTitanX /3dsMax 2014 / Octane Max Plug v2.16a / FARM = Intel i7-2600k 3.70GHz (x2 TitanZ) x 14
Minor update.
Still noisy on the curtain and leather. =(
Possibly need to add slight highlights on the armchair to the very left and the center chair.
Going to switch it up. Will come back to this view once my eyes get objective again.
best,
O
Still noisy on the curtain and leather. =(
Possibly need to add slight highlights on the armchair to the very left and the center chair.
Going to switch it up. Will come back to this view once my eyes get objective again.
best,
O
WORKSTATION = Win7x64 / Intel Core i7-5930K [email protected] / 32GB ram / Liquid Cooled 4xTitanX /3dsMax 2014 / Octane Max Plug v2.16a / FARM = Intel i7-2600k 3.70GHz (x2 TitanZ) x 14
Here's the higher (2000 px) res. version so you can see how much more apparent the noise is. 2000 pixels, PMC, 40,000 samples...and still noise.
I swear, it's gotta be the IES lights. Anyone with experience with IES lights vs. IES emitters? If you look at the image, I'm still getting noise on all the (IES) downlight highlights. Look at the floor even.
The 2 white standard octane planar fill lights (highlighting the left and right smoke chairs and the horse lamp) are giving me really clean highlights. I want more of that!
best,
O
I swear, it's gotta be the IES lights. Anyone with experience with IES lights vs. IES emitters? If you look at the image, I'm still getting noise on all the (IES) downlight highlights. Look at the floor even.
The 2 white standard octane planar fill lights (highlighting the left and right smoke chairs and the horse lamp) are giving me really clean highlights. I want more of that!
best,
O
WORKSTATION = Win7x64 / Intel Core i7-5930K [email protected] / 32GB ram / Liquid Cooled 4xTitanX /3dsMax 2014 / Octane Max Plug v2.16a / FARM = Intel i7-2600k 3.70GHz (x2 TitanZ) x 14
- RealityFox
- Posts: 273
- Joined: Sat May 05, 2012 1:43 pm
I like the composition of the piece, very interesting and the furniture is nice as well. But it feels so heavy. I feel like it needs more bounce light in the front a bit. Everything just seems to go to black which makes scenes dramatic but I feel it takes away the realism in your piece too much. It can be back lit but maybe adding some colour to the front would help. - otherwise though the piece feels like it has a lot of promise, so I'm looking forward to see how it gets finished.
Agreed. It is heavy. That's why I think some more pin-point hightlights in the black areas would help. Will definitely be playing with this. Especially on black on black scenes, I think more speculars will help.RealityFox wrote:I like the composition of the piece, very interesting and the furniture is nice as well. But it feels so heavy. I feel like it needs more bounce light in the front a bit. Everything just seems to go to black which makes scenes dramatic but I feel it takes away the realism in your piece too much. It can be back lit but maybe adding some colour to the front would help. - otherwise though the piece feels like it has a lot of promise, so I'm looking forward to see how it gets finished.
I've looked at this so much that my eyes are losing their objectivity =). Will rinse and come back.
Thanks!!
best,
O
WORKSTATION = Win7x64 / Intel Core i7-5930K [email protected] / 32GB ram / Liquid Cooled 4xTitanX /3dsMax 2014 / Octane Max Plug v2.16a / FARM = Intel i7-2600k 3.70GHz (x2 TitanZ) x 14
More furniture testing.
The Raimond 127 light. This one made by me...in a hurry!
best,
O
The Raimond 127 light. This one made by me...in a hurry!
best,
O
WORKSTATION = Win7x64 / Intel Core i7-5930K [email protected] / 32GB ram / Liquid Cooled 4xTitanX /3dsMax 2014 / Octane Max Plug v2.16a / FARM = Intel i7-2600k 3.70GHz (x2 TitanZ) x 14
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
delete all ies lights, use them only if you need to see the distribution effect on a wall.
I use a trick:
Don't use octane ies lights but planes or tiny circles (circle + edit poly) with applied a diffuse material + ies texture.
Ies emitter is useful only if you need up and down distribution because it's a 3d emitter.
Don't forget to enable proxy for ies mesh emitters.
regards
I use a trick:
Don't use octane ies lights but planes or tiny circles (circle + edit poly) with applied a diffuse material + ies texture.
Ies emitter is useful only if you need up and down distribution because it's a 3d emitter.
Don't forget to enable proxy for ies mesh emitters.
regards
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB