Vertex map shading
Moderators: ChrisHekman, aoktar
Just think of how to make foam HOT4D and Octane?? Without vertex maps can not. I do not have Studio version, so I do not ThinkingParticles. No vertex map, no ocean ... no ocean, no ship :)damn it
ASUS P6X58D-E / Nvidia GeForce GTX 780 / 24GB Ram (DDR3) / i7 950 (OC4.2Ghz-without HT) / Windows 7 x64 / and million cooling fans 
VFX/CGI, Animation for documentary movies, Music videos, Products renderings, Advertising....3D/2D (small production)

VFX/CGI, Animation for documentary movies, Music videos, Products renderings, Advertising....3D/2D (small production)
If you have xparticles you can use a wetmap with vertex map to do this in OctaneMethod wrote:Just think of how to make foam HOT4D and Octane?? Without vertex maps can not. I do not have Studio version, so I do not ThinkingParticles. No vertex map, no ocean ... no ocean, no ship :)damn it
( PC ) i7 5960x octal 4.5ghz / 64GB / 2x Titan X 12GB / 1x 780 6GB - ( Laptop ) i7 4790k 4ghz / 32GB / 980M 8GB - Octane CD4 2.x / C4DR16.x / win 8.x
- DayDreamer
- Posts: 48
- Joined: Fri Mar 07, 2014 10:00 pm
Say hello to power of compositing, say Nuke, I'm going to mesh every single drop and import through Cinema to Octane. And Mist... well, gonna render it someplace else.. I couldn't get particles to Octane even through XParticles. It just crashed at the very moment Octane was started in XParticles scene. I'll keep you posted on my progress of RealFlow's Octanization :)
CPU: 5930K i7, GPU: 2x iChill Nvidia 780Ti, 980, RAM:32GB, Win 7, SSD.