
OctaneRender™ for Blender 1.20.2 - 2.5 beta Linux [OBSOLETE]
Do somebody have the same issue?grimm wrote:Jimstar, after using the plugin for awhile the viewport or the render screen no longer updates as the render is running. It displays 1 sample per pixel and then stops. Only after the render stops at the max samples does it display the final render image.
JS thanks a lot for another great beta and for all the fixes. LiveDB materials are now showing up OK but they're all open, I can't close them by clicking on their minus' signs. Anyone else having this issue as well?
I'll post a screenshot soon.
I'll post a screenshot soon.
Win10 Pro | Geforce GTX1070 8gb Vram X2 (display/render) | Intel Core I7 4770K 3.5GHz | 32GB DDR3 1600 Ram |Nvidia 378.78 drivers | Cuda 8.0 | Blender/Modo/Sketchup
OK, some news, it's not a linux-only issue since it also happened on windows.

AndI also realized it's something that has to do with my scene. If I start a new scene in blender, the livedb behaves as it should, however, I noticed that applying materials to the default cube sometimes stacks materials up on top of each other creating a multi-material, and also, the rendered view doesn't update the material in real-time, you have to switch from rendered to wire mode and back for the materials to update (livedb+rendered mode can't work together?). I'm going to check my scene to see what's changed in it.
regards,
Alvaro F. Celis

AndI also realized it's something that has to do with my scene. If I start a new scene in blender, the livedb behaves as it should, however, I noticed that applying materials to the default cube sometimes stacks materials up on top of each other creating a multi-material, and also, the rendered view doesn't update the material in real-time, you have to switch from rendered to wire mode and back for the materials to update (livedb+rendered mode can't work together?). I'm going to check my scene to see what's changed in it.
regards,
Alvaro F. Celis
Win10 Pro | Geforce GTX1070 8gb Vram X2 (display/render) | Intel Core I7 4770K 3.5GHz | 32GB DDR3 1600 Ram |Nvidia 378.78 drivers | Cuda 8.0 | Blender/Modo/Sketchup
Regarding the materials being "stacked" issue (it creates new material slots versus replacing the selected one). I saw that for the Windows plug-in when I first tried the latest version. At first I though that they had modified it to work that way. Later on, when I restarted Blender, it was no longer doing the stacked thing. I even tried for about an hour to recreate it and was unsuccessful. No clue what it was, but I've not seen it since.afecelis wrote:OK, some news, it's not a linux-only issue since it also happened on windows.
AndI also realized it's something that has to do with my scene. If I start a new scene in blender, the livedb behaves as it should, however, I noticed that applying materials to the default cube sometimes stacks materials up on top of each other creating a multi-material, and also, the rendered view doesn't update the material in real-time, you have to switch from rendered to wire mode and back for the materials to update (livedb+rendered mode can't work together?). I'm going to check my scene to see what's changed in it.
regards,
Alvaro F. Celis
AMD-1100T 6 core, GTX-590 & GTX-480 1.5GB, 16GB 1600MHz RAM, 1TB WD 6GB/s, Win7 64bit, Blender 2.68a for Octane 2.2, Octane 1.20, Blender/Octane Server 2.2