OctaneRender™ for Blender 1.20.2 - 2.5 beta Linux [OBSOLETE]

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
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grimm
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Cool! Glad it worked. :)
Linux Mint 21.3 x64 | Nvidia GTX 980 4GB (displays) RTX 2070 8GB| Intel I7 5820K 3.8 Ghz | 32Gb Memory | Nvidia Driver 535.171
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JimStar
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grimm wrote:Jimstar, after using the plugin for awhile the viewport or the render screen no longer updates as the render is running. It displays 1 sample per pixel and then stops. Only after the render stops at the max samples does it display the final render image.
Do somebody have the same issue?
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kaiwas
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JimStar wrote: Do somebody have the same issue?
working correctly
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afecelis
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JS thanks a lot for another great beta and for all the fixes. LiveDB materials are now showing up OK but they're all open, I can't close them by clicking on their minus' signs. Anyone else having this issue as well?
I'll post a screenshot soon.
Win10 Pro | Geforce GTX1070 8gb Vram X2 (display/render) | Intel Core I7 4770K 3.5GHz | 32GB DDR3 1600 Ram |Nvidia 378.78 drivers | Cuda 8.0 | Blender/Modo/Sketchup
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afecelis
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OK, some news, it's not a linux-only issue since it also happened on windows.
Image
AndI also realized it's something that has to do with my scene. If I start a new scene in blender, the livedb behaves as it should, however, I noticed that applying materials to the default cube sometimes stacks materials up on top of each other creating a multi-material, and also, the rendered view doesn't update the material in real-time, you have to switch from rendered to wire mode and back for the materials to update (livedb+rendered mode can't work together?). I'm going to check my scene to see what's changed in it.

regards,
Alvaro F. Celis
Win10 Pro | Geforce GTX1070 8gb Vram X2 (display/render) | Intel Core I7 4770K 3.5GHz | 32GB DDR3 1600 Ram |Nvidia 378.78 drivers | Cuda 8.0 | Blender/Modo/Sketchup
Toast
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There is a refresh button next to the pause button, did you try that?
ephdot
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afecelis wrote:OK, some news, it's not a linux-only issue since it also happened on windows.

AndI also realized it's something that has to do with my scene. If I start a new scene in blender, the livedb behaves as it should, however, I noticed that applying materials to the default cube sometimes stacks materials up on top of each other creating a multi-material, and also, the rendered view doesn't update the material in real-time, you have to switch from rendered to wire mode and back for the materials to update (livedb+rendered mode can't work together?). I'm going to check my scene to see what's changed in it.

regards,
Alvaro F. Celis
Regarding the materials being "stacked" issue (it creates new material slots versus replacing the selected one). I saw that for the Windows plug-in when I first tried the latest version. At first I though that they had modified it to work that way. Later on, when I restarted Blender, it was no longer doing the stacked thing. I even tried for about an hour to recreate it and was unsuccessful. No clue what it was, but I've not seen it since.
AMD-1100T 6 core, GTX-590 & GTX-480 1.5GB, 16GB 1600MHz RAM, 1TB WD 6GB/s, Win7 64bit, Blender 2.68a for Octane 2.2, Octane 1.20, Blender/Octane Server 2.2
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JimStar
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Next version HERE.;)
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