OctaneRender for Rhino Roadmap

Rhino 3D (Export script developed by SamPage; Integrated Plugin developed by Paul Kinnane)

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polywog7
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Looks great! Cant wait. By any chance will shut lining also be supported?

Thanks for all the hard work!
Vernon
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Absolutely FANTASTIC!

Thank you!
ALTO
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Thank you Paul!
Great work, as usual! ;)
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face_off
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By any chance will shut lining also be supported?
It should be support by the time the release is ready - however it's not working right at this time.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
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newske
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Hi Paul,
Perhaps a bit ambitious (though I have no doubt in your capabilities if you can get the features from displacement working, ha) but I wonder if it's possible to have Octane respect clipping planes? Perhaps largely for architects - this would make rendered sections much easier (although using near-clip works reasonably well still).

P.S. Out of curiosity - when you say 'displacement' I assume that refers to the displacement meshes in Rhino, not displacement as a material property? i.e it still would consume the vram of the displaced mesh?

P.P.S. How difficult is implementing camera motion blur (since it's included in the standalone if you command-line launch). Perhaps a way to go about this would be to have an option which could be enabled which calculates this from the previous camera location & target? Such that you just enable it before you start rendering an animation and disable it after.

Newske
Octane for Rhino | Windows 8.1 x64 | i7-3820 OC | GTX970 4GB OC & GTX 560 Ti 1GB OC | 32GB DDR3
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face_off
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Clipping - Octane support near clipping (although the plugin does not automatically set it based on the Rhino scene - but this could be done). But far clipping would need to be manage by the plugin, which would be much more challenging. Could you just Rhino layers for this, or are the layers assigned according to some other criteria?

Displacement - yes, Rhino is supplying a meshed object based on the displacement map, so it still takes some VRAM (and time to load). Interestingly, I did a test as was able to fit 15 million polygons into my 2Gig video card.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
newske
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Oh - I don't quite mean camera clipping. I mean using the Rhino command '!_ClippingPlane' - whereby the user creates a plane (with direction) and objects behind the plane are trimmed and/or hidden from the camera. Not sure how this translates to Octane - since in Rhino it's not actually modifying the geometry (AFAIK) but just changes how it's displayed.

So by this it's not really a 'near' or 'far' clip, but a custom sectional plane.

Camera motion blur?
Octane for Rhino | Windows 8.1 x64 | i7-3820 OC | GTX970 4GB OC & GTX 560 Ti 1GB OC | 32GB DDR3
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face_off
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Clipping plane : You are right - the plugin is not filtering out these objects. I will add this.

Camera Motion Blur : This will need to wait for motion blur to be supported by the Octane renderer.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
newske
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Joined: Sat Nov 03, 2012 11:51 pm

face_off wrote:Clipping plane : You are right - the plugin is not filtering out these objects. I will add this.

Camera Motion Blur : This will need to wait for motion blur to be supported by the Octane renderer.

Paul
In regards to clipping plane: Do you mean that it will have a sectional capability, or simply hide the objects behind the plane? Just because the latter is not particularly useful.

In regards to motion blur: I was referring to camera motion blur instead of motion blur - which is indeed supported by Octane. I have used it in the command line launcher for the standalone:

–cam-motion-target-z <float> Camera Target Motion 2nd Position Z Component
–cam-motion-target-y <float> Camera Target Motion 2nd Position Y Component
–cam-motion-target-x <float> Camera Target Motion 2nd Position X Component
–cam-motion-pos-z <float> Camera Motion 2nd Position Z Component
–cam-motion-pos-y <float> Camera Motion 2nd Position Y Component
–cam-motion-pos-x <float> Camera Motion 2nd Position X Component

Newske
Octane for Rhino | Windows 8.1 x64 | i7-3820 OC | GTX970 4GB OC & GTX 560 Ti 1GB OC | 32GB DDR3
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face_off
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In regards to clipping plane: Do you mean that it will have a sectional capability, or simply hide the objects behind the plane? Just because the latter is not particularly useful.
I have spoken to McNeel, and there is not a straightforward way to determine if an object is visible or not from a clipping plane. So the plugin would need to work this out. So I will add it to the "long-term" list of enhancements.
camera motion blur
I have put this question to Otoy. My suspicion is that the current plugin API for Octane does not support camera motion blur.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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