I seem to remember a case similar to this in Indigo forum -quite a while ago- but I dont think it was a bug.
Perhaps a normals, doubles, intersecting geometry issue?
23_3 - glass definately better :)
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
I have got an indigo license, but I have not used it for a long moment.
If I remember well, in indigo you had to make the content of the glass intersect a little bit with the glass itself.
Weirdly, on the opposite, if the glass was intersecting a bit with the table surface, half of the glass was completely black !
If I remember well, in indigo you had to make the content of the glass intersect a little bit with the glass itself.
Weirdly, on the opposite, if the glass was intersecting a bit with the table surface, half of the glass was completely black !

French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
brecht wrote:It seems that the particular shape of this model is what gives the high amount of reflection on the sides. If you make the glass perfectly round, it will be much less. I couldn't find any references for glass with that particular shape to compare ... Also the thickness of the glass influences things.
As for the patterns in the second render, I can actually see similar things in a real glass here. What I meant by the environment is, if it's just a black background with some white dots on it (just guessing, I don' have the hdr image here), there isn't much to reflect, and you can see all kinds of strange patterns.
HDR is black with large softbox lights, so that makes it more dramatic, but I guess I will have to stop doing subserfs of squares for my circles from now on

Dave
CPU - i7-950 3.06 Ghz, 24GB Ram, Win7 x64, 2 display monitors, GeForce GTX 580 3GB Classified. I'm glad to say I LOVE OCTANE!