Volumetric fog and lightshafts
Moderator: juanjgon
- UnCommonGrafx
- Posts: 199
- Joined: Wed Mar 13, 2013 9:14 pm
This scene no longer appears to show the light shaft.
i7-4770K, 32gb ram, windows 8.1, GTX Titan and gt 620 for display
- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
OK, looking for a little help with this.
The tutorials I've seen talk about having a fog object that surrounds the area, and a bubble to put the camera in.
The sample in this thread only has the bubble.
Can someone clarify this for me?
Also, is there a way to get the shafts visible, withouth the room being so blurred? If I turn down the effect enough to stop the room being blurred, the shafts aren't visible.
The tutorials I've seen talk about having a fog object that surrounds the area, and a bubble to put the camera in.
The sample in this thread only has the bubble.
Can someone clarify this for me?
Also, is there a way to get the shafts visible, withouth the room being so blurred? If I turn down the effect enough to stop the room being blurred, the shafts aren't visible.
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |