Volumetric fog and lightshafts

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

Moderator: juanjgon

UnCommonGrafx
Licensed Customer
Posts: 199
Joined: Wed Mar 13, 2013 9:14 pm

This scene no longer appears to show the light shaft.
i7-4770K, 32gb ram, windows 8.1, GTX Titan and gt 620 for display
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

UnCommonGrafx wrote:This scene no longer appears to show the light shaft.
Here it works fine with the 1.25 release ...

-Juanjo
Attachments
image-000371.jpg
gordonrobb
Licensed Customer
Posts: 1247
Joined: Sat Mar 16, 2013 9:08 am

OK, looking for a little help with this.

The tutorials I've seen talk about having a fog object that surrounds the area, and a bubble to put the camera in.

The sample in this thread only has the bubble.

Can someone clarify this for me?

Also, is there a way to get the shafts visible, withouth the room being so blurred? If I turn down the effect enough to stop the room being blurred, the shafts aren't visible.
Attachments
fogimage.jpg
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
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