Thank you mib !mib2berlin wrote:Hi Alain, change particle objects to scatter.
Srceenshot rendered with 100000 particles.
Cheers, mib.
OctaneRender™ for Blender 1.20.1 - 1.1 beta [OBSOLETE]
Hi all,
Does the plugins support motion blur ?
Thanks,
Matt
Does the plugins support motion blur ?
Thanks,
Matt
- mib2berlin

- Posts: 1194
- Joined: Wed Jan 27, 2010 7:18 pm
- Location: Germany
JimStar, the settings and explanations for Octane Properties, Global, Scatter, Movable proxy and so forth is missing in manual.
Multo importante for new user.
Cheers, mib.
Multo importante for new user.
Cheers, mib.
Opensuse Leap 42.3/64 i5-3570K 16 GB
GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane
GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane
+1mib2berlin wrote:JimStar, the settings and explanations for Octane Properties, Global, Scatter, Movable proxy and so forth is missing in manual.
Multo importante for new user.
Cheers, mib.
Are there any tutorials floating around for it as well?
I saw that Radiant mentioned making some.
BTW, thanks MIB, got it running
Cheers,
~Tung
Win7 64bit...Q6600 Quad core...8Gig Mem...9600 geforce...Daily Build Blender2.5x...Lionel's(Yoyoz)1.10 Blender Exporter... 0 Skill=Priceless
- mib2berlin

- Posts: 1194
- Joined: Wed Jan 27, 2010 7:18 pm
- Location: Germany
Hah, I search every where but not in render section but it is definitively a render setting.
Thanks JimStar, mib.
Thanks JimStar, mib.
Opensuse Leap 42.3/64 i5-3570K 16 GB
GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane
GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane
Yes, I know that the internal Octane subdivision may still have some issues, I'm still developing it and experimenting with different algorithms - thinking about OpenSubdiv integration to process it fast on GPU... It is just not the most important thing which should be implemented among others, as there are standard Blender subdiv instruments to use so far (and you can use them instead of using Octane internal subdivision) - so, e.g. Live material DB I think should get more of my attention at this time.MattRM wrote:Hi all,
Found a little bug (or not). When I use subdivision surface, I uncountered black patches / triangles into the surfaces. It's make an alpha hole (cf. screenshots).
When all the most important things will be finished - I will pay more attention to internal Octane subdivision.
It will be implemented later, as the Octane engine does not have this feature, and I should code the special plugin's module for it. It's a big work.MattRM wrote:Hi all,
Does the plugins support motion blur ?
Thanks,
Matt
I will make the manual more structured a little later... These things should be visible in TOC section...mib2berlin wrote:Hah, I search every where but not in render section but it is definitively a render setting.
Thanks JimStar, mib.
- mib2berlin

- Posts: 1194
- Joined: Wed Jan 27, 2010 7:18 pm
- Location: Germany
Hi, you write "The LiveDB is not supported by current version of Plugin.".
Is it planned to integrate the LiveDB during the Beta time or for later after stable.
Cheers, mib.
Is it planned to integrate the LiveDB during the Beta time or for later after stable.
Cheers, mib.
Opensuse Leap 42.3/64 i5-3570K 16 GB
GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane
GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane
