MattRM wrote:Hi all,
Found a little bug (or not). When I use subdivision surface, I uncountered black patches / triangles into the surfaces. It's make an alpha hole (cf. screenshots).
Yes, I know that the internal Octane subdivision may still have some issues, I'm still developing it and experimenting with different algorithms - thinking about OpenSubdiv integration to process it fast on GPU... It is just not the most important thing which should be implemented among others, as there are standard Blender subdiv instruments to use so far (and you can use them instead of using Octane internal subdivision) - so, e.g. Live material DB I think should get more of my attention at this time.

When all the most important things will be finished - I will pay more attention to internal Octane subdivision.