Hi guys,
MLT has never been implemented on a GPU before.
Although many people believe our main competitor has it, they don't, they simply cut caustics and glossy to glossy reflections from the render equation, generating a biased image, without fireflies.
You need to give us some time to come up with something that works, not something that creates a 30 page thread full of confusion.
We will provide information about the importance sampling / MLT during the coming days, when i'm fully restored to health.
Yours,
Radiance
just a thought..
Forum rules
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
Which competitor would that be? I don't know any GPU based render engine which does MLT, let alone who you consider to be the Octane main competitor. For the moment being Octane has no competition IMO.radiance wrote:MLT has never been implemented on a GPU before.
Although many people believe our main competitor has it, they don't, they simply cut caustics and glossy to glossy reflections from the render equation, generating a biased image, without fireflies.
radiance wrote:Hi guys,
MLT has never been implemented on a GPU before.
Although many people believe our main competitor has it, they don't, they simply cut caustics and glossy to glossy reflections from the render equation, generating a biased image, without fireflies.
You need to give us some time to come up with something that works, not something that creates a 30 page thread full of confusion.
We will provide information about the importance sampling / MLT during the coming days, when i'm fully restored to health.
Yours,
Radiance

Take your time guys. No rush to release intermediate builds or something, I'm fine with just one, well done build. Even if it does mean waiting months.
Win7 Ultimate x64 | AMD Phenom II X6 1090T @ 4.08GHz | EVGA GTX 470 @ 1680MHz [260.99 WHQL] | 8GB RAM
Detailed System Specs (via EVGA Mods Rigs)
http://www.flickr.com/photos/heydabop
Detailed System Specs (via EVGA Mods Rigs)
http://www.flickr.com/photos/heydabop
I'm talking of 'the spaniards'pixie wrote:Which competitor would that be? I don't know any GPU based render engine which does MLT, let alone who you consider to be the Octane main competitor. For the moment being Octane has no competition IMO.radiance wrote:MLT has never been implemented on a GPU before.
Although many people believe our main competitor has it, they don't, they simply cut caustics and glossy to glossy reflections from the render equation, generating a biased image, without fireflies.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
radiance wrote:
I'm talking of 'the spaniards'
Radiance



Vista 64 , 2x Xeon 5440 - 24GB RAM, 1x GTX 260 & I7 3930 water cooled - 32GB RAM, 1 x GTX 480+ 1x8800 GTS 512
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
and would that be possible to create a panel which would allow to cut on or off these part of the rendering equation "on the fly" manually to improve the rendering time in production ?
Last edited by Hawker on Thu Sep 09, 2010 10:05 pm, edited 1 time in total.
i've experimented with that 2 years ago, and we might very well introduce a kernel for this, however, we're pretty confident about our next kernel.Hawker wrote:and would that be possible to create a panel which would allow to cut on or off these part of the rendering equation "on the fly" manually to improve the rendering time in production ?
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB