Add Fog raylight Alpha Background + clouds ( update 20.06)

Discuss or ask critique about your current works
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visuall
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Joined: Mon Aug 06, 2012 6:41 pm
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mbetke wrote:.
Seekerfinder wrote:
visuall wrote:
Seekerfinder wrote:
hello, sorry for the late reply.
all techniques are good, it all depends on what you want.
The technique of black backround "Mbetke" is simple, easy in case of change, but I think the end result is not unique.
too perfectionist can be;)
I prefer a full report again especially with the current maps, it does not take much more time than doing the m anipulation photoshop for example.
With 6 GTX Titan 4 Gtx 690 ... 15 minutes to format 3840 x 2400 .. I prefer to make a second or third record for each change .. ;)
OCTANE STANDALONE 4 | Octane For C4D | Win7/64 | 2XGEFORCE GTX1060| I7 3770 | 32GB
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Seekerfinder
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I think with interior shots with semi-transparent curtains or even with blinds, Visuall's approach makes a lot of sense to me. If there is a specific context to display, of course Mbetke's is the way to go.
Seeker
Win 8(64) | P9X79-E WS | i7-3930K | 32GB | GTX Titan & GTX 780Ti | SketchUP | Revit | Beta tester for Revit & Sketchup plugins for Octane
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visuall
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Joined: Mon Aug 06, 2012 6:41 pm
Location: Switzerland / Suisse Francophone
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last update, + fog
OCTANE STANDALONE 4 | Octane For C4D | Win7/64 | 2XGEFORCE GTX1060| I7 3770 | 32GB
tomas_p
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Location: Slovakia

Great
Win Vista 64 | Phenom II X4 905e |Gigabyte GTX690 and zotac Geforce GTX260 | 8GB
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