hi UruMike, t_3,t_3 wrote:... yes; scaling or moving the eyebrow away should help in this case (thanks UruMike)
the reason for this in general is the accuracy of the raytracing, controlled by the rayepsilon parameter (in every kernel's settings). if it is to high, it may show visible cracks where an invisible object breaks through a visible object; might i.e. also happen with a haircap object with an opacity map applied, when the invisible parts penetrates parts of the forehead.
lowering rayepsilon will make those cracks go away at some point.
please note that the daz slider text boxes only show 4 digits after the dot, but this parameter goes as low as 0.0000001 - so it might need a little bit of trial and error; it is also important to known, that very low values will cause texturing artifacts if the camera is far away from objects - so it might need some adjustment depending on the actual scene & viewpoint...
thanks for your tips

my rayepsilon is 0.0000 by default, so I changed it to 0.0001 and changed back to 0.0000, this annoying line was gone.
