Lightwave 3D Plugin v0.3

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

Moderator: juanjgon

scratch33
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Posts: 224
Joined: Sat May 29, 2010 7:45 am
Location: Bienne(Switzerland)

Hi,

I don't know if it's me, the plugin, or octane...

But when I export an object and I set the images to be used in lightwave, octane load the object without the images.

I must resetup all in octane.

I have switched ON all the options in the octane import preference but he don't works.

Any idea?

Thank you.
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holocube
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Something is funky with the material file .mtl perhaps. Does this happen with every object?
GTX260 Seven 64bit
I'm Superfrog
scratch33
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Joined: Sat May 29, 2010 7:45 am
Location: Bienne(Switzerland)

Yes, all objects.

It happens also with "Export Obj/MTL only" button.
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holocube
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could you share a written obj mtl and the texture. just a cube is fine
GTX260 Seven 64bit
I'm Superfrog
salvation
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Posts: 53
Joined: Sat Jan 16, 2010 9:53 am
Location: austria

hi
can you add a stop-button?
because if the render is bad i must kill lightwave to stop the render :(
Win7 64 | Geforce 470GTX 1280MB | Q9550 2.83GHz | 8GB Ram | NVidia 306.23 , Cuda 5.0.1
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holocube
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Bug in lscript, not possible to use the progress thing in layout.
NT knows about it.
GTX260 Seven 64bit
I'm Superfrog
roger1972
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Location: TRONDHEIM / NORWAY
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First of all, THANK YOU!!!!!

this made my life easyer with octane..

When it comes to materials?

I can export UV's all my surfaces is diffuse with UV'channel.

Iis it possible to autogenerate UV's on Octane Export? (or does it do that?)
3 x RTX 3090 / 1 RTX 4090
96 GB RAM
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geo_n
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Joined: Tue Feb 02, 2010 5:47 am

roger1972 wrote:First of all, THANK YOU!!!!!

this made my life easyer with octane..

When it comes to materials?

I can export UV's all my surfaces is diffuse with UV'channel.

Iis it possible to autogenerate UV's on Octane Export? (or does it do that?)
That would be a lightwave task. The simplest way is to atlas map all your materials with textures that have no uvmap, also bake all your procedurals after atlas map.I dont know if there`s a plugin that can do that in lightwave automatically since someone at newtek is asking for it recently.
roger1972
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Location: TRONDHEIM / NORWAY
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In modeler you autobake all textures when you export OBJ's
3 x RTX 3090 / 1 RTX 4090
96 GB RAM
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geo_n
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Joined: Tue Feb 02, 2010 5:47 am

Even surface with no uvmaps? or procedurals? projection mapping exported as well?
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