Hi,
I don't know if it's me, the plugin, or octane...
But when I export an object and I set the images to be used in lightwave, octane load the object without the images.
I must resetup all in octane.
I have switched ON all the options in the octane import preference but he don't works.
Any idea?
Thank you.
Lightwave 3D Plugin v0.3
Moderator: juanjgon
Something is funky with the material file .mtl perhaps. Does this happen with every object?
GTX260 Seven 64bit
I'm Superfrog
I'm Superfrog
could you share a written obj mtl and the texture. just a cube is fine
GTX260 Seven 64bit
I'm Superfrog
I'm Superfrog
Bug in lscript, not possible to use the progress thing in layout.
NT knows about it.
NT knows about it.
GTX260 Seven 64bit
I'm Superfrog
I'm Superfrog
First of all, THANK YOU!!!!!
this made my life easyer with octane..
When it comes to materials?
I can export UV's all my surfaces is diffuse with UV'channel.
Iis it possible to autogenerate UV's on Octane Export? (or does it do that?)
this made my life easyer with octane..
When it comes to materials?
I can export UV's all my surfaces is diffuse with UV'channel.
Iis it possible to autogenerate UV's on Octane Export? (or does it do that?)
3 x RTX 3090 / 1 RTX 4090
96 GB RAM
Threadripper
96 GB RAM
Threadripper
That would be a lightwave task. The simplest way is to atlas map all your materials with textures that have no uvmap, also bake all your procedurals after atlas map.I dont know if there`s a plugin that can do that in lightwave automatically since someone at newtek is asking for it recently.roger1972 wrote:First of all, THANK YOU!!!!!
this made my life easyer with octane..
When it comes to materials?
I can export UV's all my surfaces is diffuse with UV'channel.
Iis it possible to autogenerate UV's on Octane Export? (or does it do that?)
In modeler you autobake all textures when you export OBJ's
3 x RTX 3090 / 1 RTX 4090
96 GB RAM
Threadripper
96 GB RAM
Threadripper