New DOF control

Discuss or ask critique about your current works
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.


For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.

This is necessary to avoid this forum being flooded by spam.
User avatar
mbetke
Licensed Customer
Posts: 1295
Joined: Fri Jun 04, 2010 9:12 am
Location: Germany
Contact:

Looks good. Can you add a feature for letting us load an aperature image like Maxwell Render has? So we can make 5 or 8 sided effects? It is a great feature I used back in my Maxwell days. Maxwell also loads them in "post" without having to re-render the image. But maybe it is technically to much to do.

Like this: http://support.nextlimit.com/display/ma ... iffraction
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
User avatar
gabrielefx
Licensed Customer
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

great feature
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
3rdeye
Licensed Customer
Posts: 328
Joined: Tue Aug 24, 2010 11:15 pm
Location: India
Contact:

looks really nice !!
User avatar
glimpse
Licensed Customer
Posts: 3740
Joined: Wed Jan 26, 2011 2:17 pm
Contact:

wow! Nice, thank You.
I Love OctaneRender!
paoloverona
Licensed Customer
Posts: 435
Joined: Thu Mar 29, 2012 8:40 pm

I apologize for this question (hope that noone of octaner's team feels hurted about it....I'm extremely satisfied of Octane and cannot think to work without it )
..what about glazed glass? (blurry refraction & non blurry reflections), for now the only way that I adopted to emulate it is to assign the backface of the glass the blurry glass material and to the other surfaces a completely glossy glass material
...some other good option? :roll: , maybe one day we could have this option implemented directly in the specula shader?

Thanks and Cheers, Paolo
intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58
User avatar
elwisoroarke
Licensed Customer
Posts: 54
Joined: Wed Mar 07, 2012 5:41 am

Karba wrote:
elwisoroarke wrote:Would it be possible to structure the updated DOF control to correspond with a film camera's focal length & aperture? It would make life so much easier for folks like me with photographic / cinematographer backgrounds. :D

For those wondering why I ask: The lower the fstop number, the shallower the depth of field. The longer the focal length, the shallower the depth of field. For example, an f stop of f1.4 & focal length of 200mm = a very shallow DOF (nice blurry background) whereas an fstop of f16 = very sharp focus. This doesn't necessarily have to tie into exposure either, even though aperture does affect exposure in the physical world. Perhaps 2 separate camera like controls, one for exposure & one for DOF (who says we can't cheat a little bit? LOL)
Idea was to separate exposure and aperture settings. Currently you can change exposure without render restart. If exposure will affect aperture it will restart render too.
That's exactly my point :D The exposure controls are already separate in the Imager, are post process, and don't restart the render. My thought was to have the same type of fstop equivalent control for DOF, and see the camera controls themselves evolve into something more in line with the photo camera concept, like using a 50mm lens focal length @ f1.8 or a 200mm focal @ f11 instead of having to break out the math to calculate the equivalent form the existing camera FOV/Focal depth/aperture settings.

This all looks lovely BTW Karba, and I second for bokeh blade/pattern masking. That would rock!
Win7|i7Quad @2.9hz|16gb|GTX 470
"I've seen the future & it will be, I've seen the future & it works"
"3 things cannot be long hidden: the moon, the sun, & the truth"
"Light glorifies everything...light is everything.”
xtrm3d
Licensed Customer
Posts: 280
Joined: Sat May 01, 2010 7:01 pm
Location: santa monica
Contact:

any chance to get some nice chromatic abberation throw in it in there ?
User avatar
glimpse
Licensed Customer
Posts: 3740
Joined: Wed Jan 26, 2011 2:17 pm
Contact:

xtrm3d wrote:any chance to get some nice chromatic abberation throw in it in there ?
'cheep efects' could be done outiside the program easilly, I gues..but maybe someone else will see the point of having those in Octane. personally think it's worthless. majority of usage is too much exagerated & in real life the effect just says how pour the lence is..after 3rd7th showcase everyone start using this as a must have element of picture, but 9 out of 10 times putting way too much..- having it in post You would have much more flexibility..but I might be wrong =)
User avatar
mbetke
Licensed Customer
Posts: 1295
Joined: Fri Jun 04, 2010 9:12 am
Location: Germany
Contact:

Yes I also add it quickly with Photoshop or whatever. But it is an annoying rainbow effect and clients dont like it very much too.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
xtrm3d
Licensed Customer
Posts: 280
Joined: Sat May 01, 2010 7:01 pm
Location: santa monica
Contact:

"" I gues..but maybe someone else will see the point of having those in Octane. personally think it's worthless. majority of usage is too much exagerated & in real life the effect just says how pour the lence is..after 3rd7th showcase everyone start using this as a must have element of picture, but 9 out of 10 times putting way too much..- having it in post You would have much more flexibility..but I might be wrong =)""

yes can do it outside .. although ,as you said , the real one is based on the lens.. and not all over the picture like most people do ,,,

and yes i agree 100 % your feeling about people using too much of it .,.,it's all about moderation :-)
Post Reply

Return to “Works In Progress”