New DOF control
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
weeeeeee !!!
my little wip thread :
http://render.otoy.com/forum/viewtopic.php?f=6&t=28420
http://render.otoy.com/forum/viewtopic.php?f=6&t=28420
- elwisoroarke
- Posts: 54
- Joined: Wed Mar 07, 2012 5:41 am
Would it be possible to structure the updated DOF control to correspond with a film camera's focal length & aperture? It would make life so much easier for folks like me with photographic / cinematographer backgrounds.
For those wondering why I ask: The lower the fstop number, the shallower the depth of field. The longer the focal length, the shallower the depth of field. For example, an f stop of f1.4 & focal length of 200mm = a very shallow DOF (nice blurry background) whereas an fstop of f16 = very sharp focus. This doesn't necessarily have to tie into exposure either, even though aperture does affect exposure in the physical world. Perhaps 2 separate camera like controls, one for exposure & one for DOF (who says we can't cheat a little bit? LOL)

For those wondering why I ask: The lower the fstop number, the shallower the depth of field. The longer the focal length, the shallower the depth of field. For example, an f stop of f1.4 & focal length of 200mm = a very shallow DOF (nice blurry background) whereas an fstop of f16 = very sharp focus. This doesn't necessarily have to tie into exposure either, even though aperture does affect exposure in the physical world. Perhaps 2 separate camera like controls, one for exposure & one for DOF (who says we can't cheat a little bit? LOL)
Win7|i7Quad @2.9hz|16gb|GTX 470
"I've seen the future & it will be, I've seen the future & it works"
"3 things cannot be long hidden: the moon, the sun, & the truth"
"Light glorifies everything...light is everything.”
"I've seen the future & it will be, I've seen the future & it works"
"3 things cannot be long hidden: the moon, the sun, & the truth"
"Light glorifies everything...light is everything.”
Idea was to separate exposure and aperture settings. Currently you can change exposure without render restart. If exposure will affect aperture it will restart render too.elwisoroarke wrote:Would it be possible to structure the updated DOF control to correspond with a film camera's focal length & aperture? It would make life so much easier for folks like me with photographic / cinematographer backgrounds.![]()
For those wondering why I ask: The lower the fstop number, the shallower the depth of field. The longer the focal length, the shallower the depth of field. For example, an f stop of f1.4 & focal length of 200mm = a very shallow DOF (nice blurry background) whereas an fstop of f16 = very sharp focus. This doesn't necessarily have to tie into exposure either, even though aperture does affect exposure in the physical world. Perhaps 2 separate camera like controls, one for exposure & one for DOF (who says we can't cheat a little bit? LOL)
great news, thumbs up 
ciao beppe

ciao beppe
very good!
Karba, will the new feature include an option for custom or non-circular (custom blades) bokehs?
Karba, will the new feature include an option for custom or non-circular (custom blades) bokehs?