OctaneRender® for 3ds max® v1.12[Test]

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Vanya
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After change the appearance of the camera (or modify the material), you have to press the update in the window of octane. Before the update automatically.

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OctaneRender® for 3ds max®
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oguzbir
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Vanya wrote:After change the appearance of the camera (or modify the material), you have to press the update in the window of octane. Before the update automatically.
Actually mine works fine ..
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awsjolie
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Vanya wrote:After change the appearance of the camera (or modify the material), you have to press the update in the window of octane. Before the update automatically.
Me too. Sometime it work, sometime not. Sometime it cause my max crashing.
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j7th
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Karba, it's possible to implement support for standard 3ds max textures with RenderBitmap() function in near feature?
http://docs.autodesk.com/3DSMAX/15/ENU/ ... 172793e4e4
Win 7 x64 | GTX560Ti | Core i7 960 3.2GHz | 24GB RAM
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awsjolie
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The "Update render geometry" button doesnt work correctly, i though. when I hide a geometry and hit "Update render geometry", octane viewport continue rendering the current process.
thomasmesser
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I have got black render window (frame buffer) during render :(
JPG files are saved correctly...
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JJTTBB
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Vanya wrote:After change the appearance of the camera (or modify the material), you have to press the update in the window of octane. Before the update automatically.
Same here... This didn't happen before...
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merid888

thank you !!! karba :)
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bicket
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Hi karba
I have big problems since I try 1.12

For all the scene i build before, I have a popup windows "unkonw system exception" when the scene opens and then the file is corrupted and can't be reopened.
It's very annoying cause i have to rebuild all the scenes from scratch :( :( :(

The biggest problem is that if i come back to version 1.11c, the errors occurs too.

I work on 3dsmax 2012 64b french and english.
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gabrielefx
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oguzbir wrote:
gabrielefx wrote:thank you!

does 1.12 support 224 textures? Titan textures number?
gabriele,
I havent read or know that titan had larger texture limit.

In 1.12 Titan shows support a total of 232 textures so as gtx680's and other keplers. (144rgba+10rgb64+68grey+10grey16)
here I read 224. The GTX 680 doesn't support so many textures.

http://www.bit-tech.net/hardware/2013/0 ... rst-look/1
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