OctaneRender® for 3ds max® v1.12[Test]
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Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
After change the appearance of the camera (or modify the material), you have to press the update in the window of octane. Before the update automatically.
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OctaneRender® for 3ds max®
Actually mine works fine ..Vanya wrote:After change the appearance of the camera (or modify the material), you have to press the update in the window of octane. Before the update automatically.
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windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
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Me too. Sometime it work, sometime not. Sometime it cause my max crashing.Vanya wrote:After change the appearance of the camera (or modify the material), you have to press the update in the window of octane. Before the update automatically.
Karba, it's possible to implement support for standard 3ds max textures with RenderBitmap() function in near feature?
http://docs.autodesk.com/3DSMAX/15/ENU/ ... 172793e4e4
http://docs.autodesk.com/3DSMAX/15/ENU/ ... 172793e4e4
Win 7 x64 | GTX560Ti | Core i7 960 3.2GHz | 24GB RAM
- thomasmesser
- Posts: 6
- Joined: Fri Nov 05, 2010 4:27 pm
I have got black render window (frame buffer) during render 
JPG files are saved correctly...

JPG files are saved correctly...
Same here... This didn't happen before...Vanya wrote:After change the appearance of the camera (or modify the material), you have to press the update in the window of octane. Before the update automatically.
AutoCAD,Revit Architecture, Max Design (all 2012) , Moi3D,Maxwell Render,Octane Render
Intel i7-8Gb RAM - Win7x64 - GTX550Ti
Intel i7-8Gb RAM - Win7x64 - GTX550Ti
Hi karba
I have big problems since I try 1.12
For all the scene i build before, I have a popup windows "unkonw system exception" when the scene opens and then the file is corrupted and can't be reopened.
It's very annoying cause i have to rebuild all the scenes from scratch

The biggest problem is that if i come back to version 1.11c, the errors occurs too.
I work on 3dsmax 2012 64b french and english.
I have big problems since I try 1.12
For all the scene i build before, I have a popup windows "unkonw system exception" when the scene opens and then the file is corrupted and can't be reopened.
It's very annoying cause i have to rebuild all the scenes from scratch



The biggest problem is that if i come back to version 1.11c, the errors occurs too.
I work on 3dsmax 2012 64b french and english.
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
here I read 224. The GTX 680 doesn't support so many textures.oguzbir wrote:gabriele,gabrielefx wrote:thank you!
does 1.12 support 224 textures? Titan textures number?
I havent read or know that titan had larger texture limit.
In 1.12 Titan shows support a total of 232 textures so as gtx680's and other keplers. (144rgba+10rgb64+68grey+10grey16)
http://www.bit-tech.net/hardware/2013/0 ... rst-look/1
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB