
REGION RENDER extremely important
+123456789
Please Super Karba, Roeland, Abstrax
Make render region please

Please Super Karba, Roeland, Abstrax
Make render region please

http://www.antoni3D.com
Win 7 64 |GTX 680 4 Gb (Display) | 3 x GTX690 4Gb | Intel i5 |Corsair 16GB
Win 7 64 |GTX 680 4 Gb (Display) | 3 x GTX690 4Gb | Intel i5 |Corsair 16GB
- candemirdesign
- Posts: 34
- Joined: Sat Feb 11, 2012 1:14 pm
Octane render change my design life completely.
I can concentrate to design now ..
Octane render needs some improve feature all of them extremely critical:(please dont ignore these needs)
------------------------------------------------------------------------------------------------------
1-Add a new algoritim.A king of minimized pathtrace.Fast but nearly acurate (lite algoritm) for night renders and design development.
2-over 10 miliyon polygon scenes upload to gpu or refresh 3d model extremely slow and rendering more more slow.(maybe 10/1 speed).
3-Render really slow down if your gpu ram usage over 1000 mb"1500mb total".(if 980 mb no problem but if its is over 1000mb its hugely slow down.interesting bug)
4-Reagion render (most important)
5-Network render
Thanks
Can
I can concentrate to design now ..
Octane render needs some improve feature all of them extremely critical:(please dont ignore these needs)
------------------------------------------------------------------------------------------------------
1-Add a new algoritim.A king of minimized pathtrace.Fast but nearly acurate (lite algoritm) for night renders and design development.
2-over 10 miliyon polygon scenes upload to gpu or refresh 3d model extremely slow and rendering more more slow.(maybe 10/1 speed).
3-Render really slow down if your gpu ram usage over 1000 mb"1500mb total".(if 980 mb no problem but if its is over 1000mb its hugely slow down.interesting bug)
4-Reagion render (most important)
5-Network render
Thanks
Can
- mib2berlin
- Posts: 1194
- Joined: Wed Jan 27, 2010 7:18 pm
- Location: Germany
Hi candemirdesign, a few ideas come in to my mind.
1. A crippled Pathtracer = Direct Lightning with Diffuse Kernel + Fake Glass.
4. You can easy setup a "Render Region" with Render Targets, different kernel, different camera position.
2. Depends on your hardware and setup with instances and so forth.
It is may a good idea to put your system specs in your signature as many user does.
It would be better to have a "Real" render region but this is nice workaround.
Cheers, mib.
1. A crippled Pathtracer = Direct Lightning with Diffuse Kernel + Fake Glass.
4. You can easy setup a "Render Region" with Render Targets, different kernel, different camera position.
2. Depends on your hardware and setup with instances and so forth.
It is may a good idea to put your system specs in your signature as many user does.
It would be better to have a "Real" render region but this is nice workaround.
Cheers, mib.
Opensuse Leap 42.3/64 i5-3570K 16 GB
GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane
GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane
+1
Core i5 76o @ 2.8o GHz | ZOTAC gtx58o AMP 1536Mb | MSI gtx46o 1o24Mb | Corsair ForceGT SSD12o | Gskill 16Gb RAM 16ooMHz
OctaneRender® for 3ds max®
- Synthercat
- Posts: 284
- Joined: Mon Aug 30, 2010 11:12 am
- Location: Thessaloniki Greece
+gazilion
Linux Mint 19.3 | GTX-1080Ti | AMD FX-8320 (OCed 4.4GHz) | 16GB RAM
- larmannjan
- Posts: 81
- Joined: Mon Mar 07, 2011 7:25 pm
this forum is riddled with feature requests and +1s.
Win 7 64-bit | GTX580 | i7- 2600 @ 3.4Ghz | 12GB