i will try that
thanks
Crazy
Camera Views
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- crazyhorse666
- Posts: 46
- Joined: Sat Jul 10, 2010 8:49 am
portable clevo 900f/i7920/6gb/nvidiagtx280M/win7 beta 1.022b
- crazyhorse666
- Posts: 46
- Joined: Sat Jul 10, 2010 8:49 am
Well, what about materials then? Are you using standard materials only? Does the export work if you apply a gray standard material to the entire scene?
There are some limits with CUDA:
There are some limits with CUDA:
radiance wrote:It depends on hardware and CUDA.
Currently you can have up to 64 image textures, 32 float textures, and 4 HDRI RGBA textures and 4 HDRI greyscale textures.
however, you can have as much materials as you want, and you can use those textures as many times as you want in your materials,
and, you can make an infinite number of procedural materials, which can replace a lot of large repetitive bump maps etc...
Radiance
Gigabyte GTX460 1GB @ 715MHz | Q9550 @ 2.83GHz | 4GB DDR2 | WinXP 32-bit
- crazyhorse666
- Posts: 46
- Joined: Sat Jul 10, 2010 8:49 am
using mray materials, standard diffuse color map only one sun and one daylight light
crazy
crazy
portable clevo 900f/i7920/6gb/nvidiagtx280M/win7 beta 1.022b
I don't think there's a magic solution to this - it's probably very specific to the scene you're working on. You have to try to break it down to see where the problem lies. First, try giving all objects a standard default 3ds Max material and export like I suggested above. If it works, you can conclude that the problem is material related. If it doesn't work, the problem is somewhere else. Do the same with your lights (I think we can only have one sunlight anyway?). If it still doesn't work, start deleting models until you find the culprit that's causing problems. You have to narrow it down, that's the only way in my experience 

Gigabyte GTX460 1GB @ 715MHz | Q9550 @ 2.83GHz | 4GB DDR2 | WinXP 32-bit
- crazyhorse666
- Posts: 46
- Joined: Sat Jul 10, 2010 8:49 am
can't make the scene any simpler just a sphere (no mapping) and a camera !! obj file does not contain a camera ...
via maxtoctane app freezes on export and i have to abort octane from the processes to exit program
i am really block from advancing here can somebody link me to a max file that works for them that way i can try it ..??
thks
crazy
clevo portable i7 920 /win7/6gb/nvidia gt280M 1gb
octane beta v 2.2b 1.022b
1.022f maxtooctane
via maxtoctane app freezes on export and i have to abort octane from the processes to exit program
i am really block from advancing here can somebody link me to a max file that works for them that way i can try it ..??
thks
crazy
clevo portable i7 920 /win7/6gb/nvidia gt280M 1gb
octane beta v 2.2b 1.022b
1.022f maxtooctane
portable clevo 900f/i7920/6gb/nvidiagtx280M/win7 beta 1.022b
- crazyhorse666
- Posts: 46
- Joined: Sat Jul 10, 2010 8:49 am
(may i take this opportunity to thank you and your team for your continous hard work on your project i can "feel" that Octane has a huge place to fill on the rendering market it brings "feedback" to the user like no other visualisation tool and will be of immense utility all the global graphical artist community)
my only bemol at the moment is the impossibilty to import from max to octane via .obj or maxtoctane exporter the least "camera".
maxtoctane freezes on export with the plugin and the obj file does not give me the camera either ( iknow about the reset view etc..).
Crazy
clevo portable i7/win7/6gb/nvidiagtx280M+ latest betas
my only bemol at the moment is the impossibilty to import from max to octane via .obj or maxtoctane exporter the least "camera".
maxtoctane freezes on export with the plugin and the obj file does not give me the camera either ( iknow about the reset view etc..).
Crazy
clevo portable i7/win7/6gb/nvidiagtx280M+ latest betas
portable clevo 900f/i7920/6gb/nvidiagtx280M/win7 beta 1.022b
1. install this script http://www.refractivesoftware.com/forum ... =27&t=2359
2. download www.droschler.dk/temp/test1.zip
3. unpack and load up max2011
4. open the newly installed max2octane for 3dsmax 2010+ ( not the one you have installed at the moment )
5. make a new directory on c drive in the root called c:\test
6. set this folder as your project folder
7. Give the project the name "test"
8. hit the render button
Make a screenshot of your export settings and Octanes location on the harddrive if this still fails.
2. download www.droschler.dk/temp/test1.zip
3. unpack and load up max2011
4. open the newly installed max2octane for 3dsmax 2010+ ( not the one you have installed at the moment )
5. make a new directory on c drive in the root called c:\test
6. set this folder as your project folder
7. Give the project the name "test"
8. hit the render button
Make a screenshot of your export settings and Octanes location on the harddrive if this still fails.
Amiga 1000 with 2mb memory card
Hey Crazy,crazyhorse666 wrote:(may i take this opportunity to thank you and your team for your continous hard work on your project i can "feel" that Octane has a huge place to fill on the rendering market it brings "feedback" to the user like no other visualisation tool and will be of immense utility all the global graphical artist community)
my only bemol at the moment is the impossibilty to import from max to octane via .obj or maxtoctane exporter the least "camera".
maxtoctane freezes on export with the plugin and the obj file does not give me the camera either ( iknow about the reset view etc..).
Crazy
clevo portable i7/win7/6gb/nvidiagtx280M+ latest betas
Have you installed the cuda drivers? I've just installed win7 x64 and forgot to install them, giving me the same freezing.
http://developer.download.nvidia.com/co ... eneral.exe
Hello