OctaneRender® for 3ds max® v1.03[Test]

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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MaTtY631990
Licensed Customer
Posts: 754
Joined: Thu Apr 08, 2010 8:38 pm

The daylight model time setting seems to differ than the standalone version. I test at 5pm and sun is higher, where as it is lower in standalone just above horizon.
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merid888

thank you karba, i'll test right now to watch speed, changes and more !!
cheers
have a nice weekend
cobra1979
Licensed Customer
Posts: 7
Joined: Sat May 29, 2010 3:24 pm
Location: France

Thanks Karba but no support for nvidia 285 until final release? The standalone is working really well on my old 285 but not the plugin.
JuM
Licensed Customer
Posts: 79
Joined: Sat Nov 05, 2011 8:07 pm

Hi Karba,
Were able to fix Shadow catcher material? Here is the problem:
http://render.otoy.com/forum/viewtopic.php?f=27&t=26298
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suvakas
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Posts: 503
Joined: Sun Jun 12, 2011 10:26 am

I think there could be a memory leak in Octane plugin.
If I leave Max running with Octane window opened and paused, then after a while it eats up all my memory and crashes Max.
Could you investigate?

Suv
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bicket
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Posts: 365
Joined: Thu Mar 01, 2012 10:46 am
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suvakas wrote:I think there could be a memory leak in Octane plugin.
If I leave Max running with Octane window opened and paused, then after a while it eats up all my memory and crashes Max.
Could you investigate?

Suv
Same with me. It also exists in version 1.2.
PortFolio
4 x TITAN - Win 7 64 - Octane Rocks
fitenia
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Posts: 14
Joined: Wed Aug 31, 2011 2:05 pm

don't work the camera clip on display?maybe?
but when start the render is okay...
2xtitan/i7 x980/rampage3 extreme/24gb ram
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oguzbir
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Posts: 715
Joined: Fri Jun 25, 2010 12:30 am
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Hello Karba,

Few questions about possibility of new features in future releases.

Programming wise..
I would like to ask if it would be Ever possible to update the Multiscatter object while Octane viewport is open&rendering? For example the Seed or Max count visa versa. Or should I not wait for it anytime in the future ?

Sometimes I need to pass the scene back and forth between Vray and Octane. For passes and stuff.
Is it possible to do a reverse a basic material conversion.

With my lacking maxsricpt knowledge I wasn't good enough to write a Octane spesific light lister.
Can anyone in the forum care to create one.


One last thing. Just a heads up. Yesterday I tried to render a high res. image 10.000 x 8000 pixels.
When it continues the render whole windows screen, also 3Dsmax windows flickers when octane refreshes screen.
No problem with the render though.

My system is Win7x64 + GTX465(just for display) + GTX680 4GB + 16GB ram

Thank you for the new version.
Best,
My Portfolio
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
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Vanya
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Posts: 161
Joined: Sun May 13, 2012 7:26 am
Location: Cyprus
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Color is incorrect!
1 - I used a texture image.
2 - standard color.

I tired to pick up the settings for "response Linear", but these are very close to the standard. but I could not get it right transaction! I'm even afraid to make active the sun :roll: ..

just not offer to use textures instead of the standard colors, you know them a little limit ... :?
the fact is that I am using "RGB to Color Name Mapping (Triplet and Hex)" and the colors do not match, how can I use different settings "response".

But this not only in this version!

white - white thanks though, would be for it :(
Untitled.jpg
you can use "Color Correctiom Texture" using gamma 2.2, but this is not entirely correct.
Untitled-1.jpg

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OctaneRender® for 3ds max®
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bicket
Licensed Customer
Posts: 365
Joined: Thu Mar 01, 2012 10:46 am
Contact:

Vanya wrote:Color is incorrect!
1 - I used a texture image.
2 - standard color.

I tired to pick up the settings for "response Linear", but these are very close to the standard. but I could not get it right transaction! I'm even afraid to make active the sun :roll: ..

just not offer to use textures instead of the standard colors, you know them a little limit ... :?
the fact is that I am using "RGB to Color Name Mapping (Triplet and Hex)" and the colors do not match, how can I use different settings "response".

But this not only in this version!

white - white thanks though, would be for it :(
Untitled.jpg
you can use "Color Correctiom Texture" using gamma 2.2, but this is not entirely correct.
Untitled-1.jpg
Did you correctly configure the Gamma/LUT in 3dsMax ?
I mean : enable it, set gamma to 2.2, check Affect color selectors.
PortFolio
4 x TITAN - Win 7 64 - Octane Rocks
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