OctaneRender® for 3ds max® v1.03[Test]
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- MaTtY631990

- Posts: 754
- Joined: Thu Apr 08, 2010 8:38 pm
The daylight model time setting seems to differ than the standalone version. I test at 5pm and sun is higher, where as it is lower in standalone just above horizon.
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merid888
thank you karba, i'll test right now to watch speed, changes and more !!
cheers
have a nice weekend
cheers
have a nice weekend
Hi Karba,
Were able to fix Shadow catcher material? Here is the problem:
http://render.otoy.com/forum/viewtopic.php?f=27&t=26298
Were able to fix Shadow catcher material? Here is the problem:
http://render.otoy.com/forum/viewtopic.php?f=27&t=26298
Same with me. It also exists in version 1.2.suvakas wrote:I think there could be a memory leak in Octane plugin.
If I leave Max running with Octane window opened and paused, then after a while it eats up all my memory and crashes Max.
Could you investigate?
Suv
Hello Karba,
Few questions about possibility of new features in future releases.
Programming wise..
I would like to ask if it would be Ever possible to update the Multiscatter object while Octane viewport is open&rendering? For example the Seed or Max count visa versa. Or should I not wait for it anytime in the future ?
Sometimes I need to pass the scene back and forth between Vray and Octane. For passes and stuff.
Is it possible to do a reverse a basic material conversion.
With my lacking maxsricpt knowledge I wasn't good enough to write a Octane spesific light lister.
Can anyone in the forum care to create one.
One last thing. Just a heads up. Yesterday I tried to render a high res. image 10.000 x 8000 pixels.
When it continues the render whole windows screen, also 3Dsmax windows flickers when octane refreshes screen.
No problem with the render though.
My system is Win7x64 + GTX465(just for display) + GTX680 4GB + 16GB ram
Thank you for the new version.
Best,
Few questions about possibility of new features in future releases.
Programming wise..
I would like to ask if it would be Ever possible to update the Multiscatter object while Octane viewport is open&rendering? For example the Seed or Max count visa versa. Or should I not wait for it anytime in the future ?
Sometimes I need to pass the scene back and forth between Vray and Octane. For passes and stuff.
Is it possible to do a reverse a basic material conversion.
With my lacking maxsricpt knowledge I wasn't good enough to write a Octane spesific light lister.
Can anyone in the forum care to create one.
One last thing. Just a heads up. Yesterday I tried to render a high res. image 10.000 x 8000 pixels.
When it continues the render whole windows screen, also 3Dsmax windows flickers when octane refreshes screen.
No problem with the render though.
My system is Win7x64 + GTX465(just for display) + GTX680 4GB + 16GB ram
Thank you for the new version.
Best,
My Portfolio
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
Color is incorrect!
1 - I used a texture image.
2 - standard color.
I tired to pick up the settings for "response Linear", but these are very close to the standard. but I could not get it right transaction! I'm even afraid to make active the sun
..
just not offer to use textures instead of the standard colors, you know them a little limit ...
the fact is that I am using "RGB to Color Name Mapping (Triplet and Hex)" and the colors do not match, how can I use different settings "response".
But this not only in this version!
white - white thanks though, would be for it
you can use "Color Correctiom Texture" using gamma 2.2, but this is not entirely correct.
1 - I used a texture image.
2 - standard color.
I tired to pick up the settings for "response Linear", but these are very close to the standard. but I could not get it right transaction! I'm even afraid to make active the sun
just not offer to use textures instead of the standard colors, you know them a little limit ...
the fact is that I am using "RGB to Color Name Mapping (Triplet and Hex)" and the colors do not match, how can I use different settings "response".
But this not only in this version!
white - white thanks though, would be for it
Core i5 76o @ 2.8o GHz | ZOTAC gtx58o AMP 1536Mb | MSI gtx46o 1o24Mb | Corsair ForceGT SSD12o | Gskill 16Gb RAM 16ooMHz
OctaneRender® for 3ds max®
Did you correctly configure the Gamma/LUT in 3dsMax ?Vanya wrote:Color is incorrect!
1 - I used a texture image.
2 - standard color.
I tired to pick up the settings for "response Linear", but these are very close to the standard. but I could not get it right transaction! I'm even afraid to make active the sun..
just not offer to use textures instead of the standard colors, you know them a little limit ...![]()
the fact is that I am using "RGB to Color Name Mapping (Triplet and Hex)" and the colors do not match, how can I use different settings "response".
But this not only in this version!
white - white thanks though, would be for ityou can use "Color Correctiom Texture" using gamma 2.2, but this is not entirely correct.
I mean : enable it, set gamma to 2.2, check Affect color selectors.