HOUSE -CALERA-

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sdwhitton
Licensed Customer
Posts: 126
Joined: Sat Oct 15, 2011 5:26 pm

it's the field of view or the camera angle

with your sunlit interior - if you look top right, the lampshade is forming a 'tipping ellipse' , because it's on the far edge and so is suffering from the 'wide angle lens' distortion the most

it's not an easy thing to solve, but in theory you could move way further back, and narrow / reduce the camera fov angle, and then use the near clip to remove any walls in the way, if that makes sense

can't do this in the real world of course..!
workstation well past its sell-by-date, Vista 64 bit (!) with a pitiful amount of RAM, re-invigorated with a GX 590

3ds Max Design 2011 (have 2013 but can't be bothered to re-do all the UI), CS5, and that free z-brush program, whatever it's called
bedslouki
Licensed Customer
Posts: 16
Joined: Sun Jun 26, 2011 7:55 pm
Location: LB

I WANT MY HOUSE TO BE LIKE THISSSS :o :cry:

Adore the renders , architecture, well everythinnnngg :lol: Great Work :)
Win 7 Utimate x64 | Dual Xeon 5620 Overclocked 4.2 Ghz | x2 Nvidia GTX 580 Hawk Edition 3GB Overclocked | 96 GB Ram | 3ds Max Design 2013 | Octane 1.0
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