it's the field of view or the camera angle
with your sunlit interior - if you look top right, the lampshade is forming a 'tipping ellipse' , because it's on the far edge and so is suffering from the 'wide angle lens' distortion the most
it's not an easy thing to solve, but in theory you could move way further back, and narrow / reduce the camera fov angle, and then use the near clip to remove any walls in the way, if that makes sense
can't do this in the real world of course..!
HOUSE -CALERA-
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
workstation well past its sell-by-date, Vista 64 bit (!) with a pitiful amount of RAM, re-invigorated with a GX 590
3ds Max Design 2011 (have 2013 but can't be bothered to re-do all the UI), CS5, and that free z-brush program, whatever it's called
3ds Max Design 2011 (have 2013 but can't be bothered to re-do all the UI), CS5, and that free z-brush program, whatever it's called
I WANT MY HOUSE TO BE LIKE THISSSS
Adore the renders , architecture, well everythinnnngg
Great Work 


Adore the renders , architecture, well everythinnnngg


Win 7 Utimate x64 | Dual Xeon 5620 Overclocked 4.2 Ghz | x2 Nvidia GTX 580 Hawk Edition 3GB Overclocked | 96 GB Ram | 3ds Max Design 2013 | Octane 1.0