OctaneRender® for Maya® beta 3.03d [OBSOLETE]

Autodesk Maya (Plugin developed by JimStar)

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JimStar
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RickToxik wrote:Hi!

There are two parameters in Octane for Maya that I'd like to know what they are meant for and how to tweak them, I've searched the docs and the forums but can't find anything yet.

-swatch quality
The count of samples per pixel will be evaluated for Octane swatches. The more - the better swatch quality and the longer the swatches will be refreshed.
RickToxik wrote:-dithering
:shock:
Where in Octane settings have you seen it? :?
RickToxik
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hehe

dithering is an option in the camera tab.. hummm my camera tab :)

I'm still not sure how to tweak the swatch quality, but I guees there's no need to go beyond the default 32? Thanks!
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dithering_camera_tab.jpg
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Hatak
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Jim I right think, this version can`t work on linux?

And what about color by speed for instance. It is work of autodesk, octane team or you? Thank you (:
My english is bad. Sorry D:
Dual Core E6700 3.2Ghz | GTX 580 | 4gb ram | Win7 64 |
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JimStar
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RickToxik wrote:dithering is an option in the camera tab.. hummm my camera tab :)
Yes, it is one of the Imager settings...;)
Hatak wrote:Jim I right think, this version can`t work on linux?
No.
Hatak wrote:And what about color by speed for instance. It is work of autodesk, octane team or you? Thank you (:
Perhaps in later versions. There are some more important things to implement for now...
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Hatak
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Thanks!
My english is bad. Sorry D:
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nedan
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A new error mesage appear in this version:
Error: Octane: duplicated name of mesh "polySurfaceShape433", change it to unique
Error: Octane: Error mesh export. Octane render stopped.


Before, same scene works without problem.

BTW: will be much usefull if in render comand line "-rl" will be supported.
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JimStar
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nedan wrote:A new error mesage appear in this version:
Error: Octane: duplicated name of mesh "polySurfaceShape433", change it to unique
Error: Octane: Error mesh export. Octane render stopped.


Before, same scene works without problem.
It is noted in the version description. Now the plugin checks for names uniqueness.
It is important for live-refreshing of objects, and it is shame that Maya has no "unique ID" mechanism for nodes, so the only unique key for node may be its name. If the names will be not unique - the users of plugin will get a lot of strange bugs when objects in LIVE-mode will be refreshed...
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TBFX
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JimStar wrote:It is noted in the version description. Now the plugin checks for names uniqueness.
A tip to avoid duplicate names is to use duplicate special instead of the simple duplicate and in the duplicate special settings turn on Assign unique names to child nodes.

This used to be Maya's default behavior and I have no idea why they changed it. I really wish they'd add this option to the simple duplicate so we didn't have to use special to do it.

T.
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nedan
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Thanks for answer, but since maya default has this behavior, maybe will be nice to have the chance to disable this render stop.

Sorry to repeat, but please note that will be much usefull if in render comand line "-rl" will be supported. I use extensive render layers and now if I put "-rl" in the same line with "-r octane", the line is not working.
nedan
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And "-b" comand is not working if float value is used, eg: -b 0.5. This is usefull if you want to slowdown a render without change keyframes.
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