OctaneRender® for 3ds max® v1.0 RC2[Test]

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Elvissuperstar007
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Standalone RC2 win 7 64x

GTX Palit 460 2Gb
336 Cuda Cores
0.57 семплов
4 . 30

GTX 580 3gb
512 Cuda Cores
1.07 семплов
2 . 27

GTX580 3 gb + 460 GTX 2 gb
848 Cuda Cores
1.64 семплов
1 . 38


OctaneRender® for 3ds max® v1.0 RC2
GTX Palit 460 2Gb
336 Cuda Cores
0.48 семплов
5 . 26

GTX 580 3gb
512 Cuda Cores
0.89 семплов
3 . 04

GTX580 3 gb + 460 GTX 2 gb
848 Cuda Cores
1.39 семплов
2 . 00
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
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mykola1985
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Posts: 197
Joined: Mon Sep 24, 2012 6:04 pm

another 3.0.3 vs RC2 test:

2000 passes

RC2 seems to be still better

old RC1 problems are solved!!!
Attachments
RC2 - 5 min - 42 sec.png
3.0.3 - 5 min - 29 sec.png
i7 3770K, 12GB RAM, ASUS STRIX GTX 780 - 6GB OC Edition + ASUS GTX 780 Ti - 3GB, win 7 ultimate 64bit
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gabrielefx
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Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

Thank you Karba for the new release.

testing now...
Last edited by gabrielefx on Fri Nov 02, 2012 2:06 pm, edited 2 times in total.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
Philipp1980
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Posts: 68
Joined: Thu Dec 15, 2011 9:56 am

obsolete
Last edited by Philipp1980 on Tue Jan 08, 2013 9:46 am, edited 1 time in total.
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gabrielefx
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Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

Plankosmos wrote:Hey Karba.

First thax for the update. Here first test results:

The export of instances objects is now much much faster again. :D
The texture count works now. :D

But I also came across some old/new problems:

As u can see in the second attached picture below (with the building), there are some texture issues. Thanks to the texture count I can now say, that they are not due to the texture limit. Some shrubs miss textures completely and appear in white or other colors.

I then created a completely new scene to test the shrubs again. There I had the problem that the ground plane didnt appear in the viewport, so that it seems as if the shrubs were placed in the air first attached picture). As soon as I switch off the shrubs (they are instances and octane proxies), the ground plane appears in the viewport - and the other way around.

Greetings
I encountered this error when Octane with instances was released. Send this scene to Karba.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
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suvakas
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Posts: 503
Joined: Sun Jun 12, 2011 10:26 am

Nice!
Thank you for the Phase function.

Suv

[edit]
30 min render of a light beam :)
Attachments
sss.jpg
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gabrielefx
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Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

@Karba,

I think that the Specular material is too much reflective with reflection set to 1

It seems that it doesn't follow the Fresnel rule.

I'm missing something?
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
snake12
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Posts: 97
Joined: Sat Jun 25, 2011 7:21 am

Thanks, this version is more faster and use less memory. It is better than previous versions.
Cosmos II, Asrock 79 extreme 11, Intel i7-3930K 4.40 GHz, 32gb Ram Quad 2.400 OC., 2 Drives Intel SSd 520 240gb Raid 0, 1 Gtx 580 3 gb + 3 Gtx 590 4Gb.
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mykola1985
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Posts: 197
Joined: Mon Sep 24, 2012 6:04 pm

I think i have a strange problem:

my gtx 580 has 1,470 mb of memory, but
as soon as I reach 1000 mb limit. octane won't render anymore showing
the following in the render screen:

WARNING RENDER IS FAILED!

what is that?
i7 3770K, 12GB RAM, ASUS STRIX GTX 780 - 6GB OC Edition + ASUS GTX 780 Ti - 3GB, win 7 ultimate 64bit
freelancah
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Posts: 16
Joined: Fri Mar 23, 2012 4:39 am

Should it be possible to crop render with the plugin? I seem to get a black render if I try to do so?
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