Underwater (volumetric caustic)
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
I just manage to have a similar result with Scatering and specular but it's very very long to converge.
Some phenomena are just not viable for GPU bruteforce rendering. The tests here looks nice, but are still very noisy for the render time spent on a ~1000USD piece of hardware... Converging to a clear (production quality) solution would take exponentially more time.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
cgmo.net
Gabriele what is Participating Media? and what does that have to do with volumetric caustics?
Nildo
Nildo
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!
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MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
Participating media means Medium I think
check this : http://render.otoy.com/forum/viewtopic.php?f=21&t=9380
check this : http://render.otoy.com/forum/viewtopic.php?f=21&t=9380
Karba could you please explain how you did this? or upload the scene? I've spent literally ~10 hours now trying to achieve this effect and I'm getting nowhere...
If you can;t do neither maybe at least settings? - sun power, unit system, how big is the water, is the water a volume, is camera underneath the volume or inside it?, is there volume within a volume?(one for water one for sss), is this 2 seperate renders?(one for rays, one for ambient water), what is the setting on the translucent material?, what is the setting on medium node?, what is the setting on schlick parameter?
I would be really grateful if you could either answer these questions or simply post the scene...
Thank you.
If you can;t do neither maybe at least settings? - sun power, unit system, how big is the water, is the water a volume, is camera underneath the volume or inside it?, is there volume within a volume?(one for water one for sss), is this 2 seperate renders?(one for rays, one for ambient water), what is the setting on the translucent material?, what is the setting on medium node?, what is the setting on schlick parameter?
I would be really grateful if you could either answer these questions or simply post the scene...
Thank you.
i9 9920X, 64GB, RTX 2080Ti
Ryzen 1800x, 64GB, 2x RTX 3090
Ryzen 1800x, 64GB, 2x RTX 3090
- Elvissuperstar007
- Posts: 2511
- Joined: Thu May 20, 2010 8:20 am
- Location: Ukraine/Russia
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+1111 scene
Сцена не помешает, лучше выкладывать подобное. Народ не шарит как такое создать
Сцена не помешает, лучше выкладывать подобное. Народ не шарит как такое создать
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093
- xxdanbrowne
- Posts: 503
- Joined: Wed Feb 06, 2013 2:38 am
@Jani: Yes Please. Caustics are pretty interesting but so hard to get working. So far I've just about managed reasonable SSS skin and Transmapped hair on characters but my set props - stone, wood, glass, water, metal etc are all pretty poor so far so I'd love to see how you did it.