
Octane exporter for C4D version 0.08
Moderators: ChrisHekman, aoktar
GREAT - THANKS
C4D + ZBrush User
Use AMD Phenom 9850, GeForce 8600 256MB, 8GB
Use AMD Phenom 9850, GeForce 8600 256MB, 8GB
- krzychuc4d
- Posts: 79
- Joined: Sun Jan 24, 2010 9:52 pm
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excellent THANKS!
works for me better than riptide pro
works for me better than riptide pro
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http://www.3structures.com
https://www.facebook.com/3structures
Ryzen 7 2700X / 32GB RAM / RTX 4070 @Win10 64Bit
hey can you make a button that just says render and export obj/mtl only.. or how can I make it? I want to place it in a toolbar or so it's nice and fancy and quick to switch between octane and c4d..
And another one, can you automate the relinking after it is loaded into octane or is it on the to-do?
And another one, can you automate the relinking after it is loaded into octane or is it on the to-do?
3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
a render Button is a nice idea. !!!
C4D + ZBrush User
Use AMD Phenom 9850, GeForce 8600 256MB, 8GB
Use AMD Phenom 9850, GeForce 8600 256MB, 8GB
Yes, I can do that. Would a "Octane Render" button be enough or can you think of any situation where an "Export only" button would be useful?acc24ex wrote:hey can you make a button that just says render and export obj/mtl only.. or how can I make it? I want to place it in a toolbar or so it's nice and fancy and quick to switch between octane and c4d..
That's not possible at the moment as Octane can't be influenced except during launch time via command line parameters. I.e. if Octane is already running the plugin has no way to control Octane.And another one, can you automate the relinking after it is loaded into octane or is it on the to-do?
Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
V 0.08 Plugin is much better !
It looks nice after export.
THANK YOU!
What do you thinking about show value of version in title of exporter ?
It looks nice after export.
THANK YOU!
What do you thinking about show value of version in title of exporter ?
C4D + ZBrush User
Use AMD Phenom 9850, GeForce 8600 256MB, 8GB
Use AMD Phenom 9850, GeForce 8600 256MB, 8GB
I can do that. Tomorrow or in 2 days I will release version 0.09 with some minor changes and I will add your suggestion of a Octane render command and the version number to the dialog.JackMcRip wrote:V 0.08 Plugin is much better !
It looks nice after export.
THANK YOU!
What do you thinking about show value of version in title of exporter ?
Thanks for the suggestions. Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
I use "export only" since the relinking has to be done inside octane..abstrax wrote:Yes, I can do that. Would a "Octane Render" button be enough or can you think of any situation where an "Export only" button would be useful?acc24ex wrote:hey can you make a button that just says render and export obj/mtl only.. or how can I make it? I want to place it in a toolbar or so it's nice and fancy and quick to switch between octane and c4d..
That's not possible at the moment as Octane can't be influenced except during launch time via command line parameters. I.e. if Octane is already running the plugin has no way to control Octane.And another one, can you automate the relinking after it is loaded into octane or is it on the to-do?
Cheers,
Marcus
what is the workflow..
I press render, do the materials, than when I notice that the table is floating above the floor got back to cinema, do export only and relink inside the already running octane..
It's practically a must have so far..
Can you pull some of the relinking out of these setting, or is it meant for animation?
But you should be able to do it, if animation works (didn't try it yet)
octane -r
-m <string>, --mesh-node <string>
Name of meshnode to render
-r <filename>, --relink-meshnode <filename>
Name of OBJ mesh file to relink rendered meshnoded with
3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
It works like this: You press "Render" which exports the scene and if the corresponding .ocs scene file doesn't exist yet, launches Octane to create a new .ocs file. There you setup your materials, lighting and rendering. Then you save your Octane project and close Octane.I use "export only" since the relinking has to be done inside octane..
what is the workflow..
I press render, do the materials, than when I notice that the table is floating above the floor got back to cinema, do export only and relink inside the already running octane..
It's practically a must have so far..
If you now want to modify your geometry in C4D, do it and after that click again on "Render". As you already have an .ocs file Octane is launched using the relink mode, i.e. your Octane scene gets updated. This is done automatically.
Already done. Just click on "Render"...Can you pull some of the relinking out of these setting, or is it meant for animation?
But you should be able to do it, if animation works (didn't try it yet)
octane -r
-m <string>, --mesh-node <string>
Name of meshnode to render
-r <filename>, --relink-meshnode <filename>
Name of OBJ mesh file to relink rendered meshnoded with
Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra