I think you saw just transforming the objects, not the "real time animation"... Octane engine can't load-voxelize-render each frame in 1/30 seconds (e.g. if you have 30 frames/sec animation), no matter which plugin uses this engine.Q-Games wrote:... I saw on the Octane blog a video of the plugin for 3DS Max rendering an animation in real-time ...
So, I think you saw just individual objects transformed in scene and refreshed in RenderView in almost real time... Of course it will be done the same way in Maya too.
