Thanks a million.
Are these the correct settings?
Glass Test
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Win 11 64GB | NVIDIA RTX3060 12GB
you also need to set the reflection higher...yzaroui wrote:Yes!
The index for refraction is 1.52.
The filmindex is ignored since there is no filmwidth.
both reflection and transmission should be 0.9 or so...
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
- arian.mares
- Posts: 18
- Joined: Wed Dec 28, 2011 11:53 am
Hi!
I just realized that Octane can't project colored light that's been filtered by colored glass when using the daylight environment.
In an architectural scene where I'm using colorful stripes of glass, the daylight that passes through that glass should be projected on the objects behind with the specific color of the glass that acts like a filter retaining all the wave lengths of the white light but the one corresponding to the filter's color. Well, the rendering engine apparently can't do that.
The rendering attached was made with a different software.
I just realized that Octane can't project colored light that's been filtered by colored glass when using the daylight environment.
In an architectural scene where I'm using colorful stripes of glass, the daylight that passes through that glass should be projected on the objects behind with the specific color of the glass that acts like a filter retaining all the wave lengths of the white light but the one corresponding to the filter's color. Well, the rendering engine apparently can't do that.
The rendering attached was made with a different software.
- arian.mares
- Posts: 18
- Joined: Wed Dec 28, 2011 11:53 am
Does anybody know a solution to this issue?
yeap use an HDRI, since sun doesn't go thru transparent materials yet, for it to work there is an small workaround, lowering the glass opacity to use along with the sun system.
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB