Background environment not appearing

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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justix
Licensed Customer
Posts: 585
Joined: Sat Feb 27, 2010 8:01 pm

emihich wrote:Oh my Gosh, I Thougth only dropping the HDR texture in the Max environment slot would do it.Thank you Buggy.
Why is this not covered in the documentation ? and which kind of material shall I use ?there is no texture environment material , but difuse , Glossy, specular etc...
Also I can't drop an Octane material in the max environment slot , it won't accept.
Please explain your workflow.
:?:
I think I know what you mean I've applied an Octane Image texture bitmap, not a material , on the 3dsmax environment slot ... and worked.
How EXACTLY should we do this? the Environment slot will make the background behave differently from having a viewport background image that I'm now testing for some camera matching test..I'll attach a screenshot..
Attachments
test.jpg
Win 7 64 | 2 X MSI AERO GtX 1070| Intel I7-6850K| 32 GB DDR4 RAM | Asus X99 II-A
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Karba
OctaneRender Team
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Joined: Sat Jun 11, 2011 9:05 am

justix wrote:
emihich wrote:Oh my Gosh, I Thougth only dropping the HDR texture in the Max environment slot would do it.Thank you Buggy.
Why is this not covered in the documentation ? and which kind of material shall I use ?there is no texture environment material , but difuse , Glossy, specular etc...
Also I can't drop an Octane material in the max environment slot , it won't accept.
Please explain your workflow.
:?:
I think I know what you mean I've applied an Octane Image texture bitmap, not a material , on the 3dsmax environment slot ... and worked.
How EXACTLY should we do this? the Environment slot will make the background behave differently from having a viewport background image that I'm now testing for some camera matching test..I'll attach a screenshot..
Octane doesn't allow you to use background image by the same way as screen mode in 3dsmax.
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justix
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Posts: 585
Joined: Sat Feb 27, 2010 8:01 pm

Karba wrote:
justix wrote:
emihich wrote:Oh my Gosh, I Thougth only dropping the HDR texture in the Max environment slot would do it.Thank you Buggy.
Why is this not covered in the documentation ? and which kind of material shall I use ?there is no texture environment material , but difuse , Glossy, specular etc...
Also I can't drop an Octane material in the max environment slot , it won't accept.
Please explain your workflow.
:?:
I think I know what you mean I've applied an Octane Image texture bitmap, not a material , on the 3dsmax environment slot ... and worked.
How EXACTLY should we do this? the Environment slot will make the background behave differently from having a viewport background image that I'm now testing for some camera matching test..I'll attach a screenshot..
Octane doesn't allow you to use background image by the same way as screen mode in 3dsmax.
Ouch :shock: is this going to be fixed in a future release? Or is there a different way to obtain same results with Octane? I presume a sort of matte/shadow material composition and post production is in need....
Win 7 64 | 2 X MSI AERO GtX 1070| Intel I7-6850K| 32 GB DDR4 RAM | Asus X99 II-A
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emihich
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Posts: 189
Joined: Thu Sep 13, 2012 9:42 pm

:roll: I forgot to say that I have applied an environment texture from Octane maps, and dropped in Max
environment slot,Then I copied it into the material editor (drag&drop) and applied an Octane image
as a texture for the environment .
I've chosen an HDR file and tweaked it, from the power , rotation and even gamma options in the
Texrture environment ,and image rollouts.
Basically you control Octane environment ,as an instance in the material editor.
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