How EXACTLY should we do this? the Environment slot will make the background behave differently from having a viewport background image that I'm now testing for some camera matching test..I'll attach a screenshot..emihich wrote:Oh my Gosh, I Thougth only dropping the HDR texture in the Max environment slot would do it.Thank you Buggy.
Why is this not covered in the documentation ? and which kind of material shall I use ?there is no texture environment material , but difuse , Glossy, specular etc...
Also I can't drop an Octane material in the max environment slot , it won't accept.
Please explain your workflow.
I think I know what you mean I've applied an Octane Image texture bitmap, not a material , on the 3dsmax environment slot ... and worked.
Background environment not appearing
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Win 7 64 | 2 X MSI AERO GtX 1070| Intel I7-6850K| 32 GB DDR4 RAM | Asus X99 II-A
Octane doesn't allow you to use background image by the same way as screen mode in 3dsmax.justix wrote:How EXACTLY should we do this? the Environment slot will make the background behave differently from having a viewport background image that I'm now testing for some camera matching test..I'll attach a screenshot..emihich wrote:Oh my Gosh, I Thougth only dropping the HDR texture in the Max environment slot would do it.Thank you Buggy.
Why is this not covered in the documentation ? and which kind of material shall I use ?there is no texture environment material , but difuse , Glossy, specular etc...
Also I can't drop an Octane material in the max environment slot , it won't accept.
Please explain your workflow.
I think I know what you mean I've applied an Octane Image texture bitmap, not a material , on the 3dsmax environment slot ... and worked.
OuchKarba wrote:Octane doesn't allow you to use background image by the same way as screen mode in 3dsmax.justix wrote:How EXACTLY should we do this? the Environment slot will make the background behave differently from having a viewport background image that I'm now testing for some camera matching test..I'll attach a screenshot..emihich wrote:Oh my Gosh, I Thougth only dropping the HDR texture in the Max environment slot would do it.Thank you Buggy.
Why is this not covered in the documentation ? and which kind of material shall I use ?there is no texture environment material , but difuse , Glossy, specular etc...
Also I can't drop an Octane material in the max environment slot , it won't accept.
Please explain your workflow.
I think I know what you mean I've applied an Octane Image texture bitmap, not a material , on the 3dsmax environment slot ... and worked.

Win 7 64 | 2 X MSI AERO GtX 1070| Intel I7-6850K| 32 GB DDR4 RAM | Asus X99 II-A

environment slot,Then I copied it into the material editor (drag&drop) and applied an Octane image
as a texture for the environment .
I've chosen an HDR file and tweaked it, from the power , rotation and even gamma options in the
Texrture environment ,and image rollouts.
Basically you control Octane environment ,as an instance in the material editor.